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Diffstat (limited to 'doc/classes/NetworkedMultiplayerENet.xml')
-rw-r--r-- | doc/classes/NetworkedMultiplayerENet.xml | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/doc/classes/NetworkedMultiplayerENet.xml b/doc/classes/NetworkedMultiplayerENet.xml new file mode 100644 index 0000000000..02c919bd83 --- /dev/null +++ b/doc/classes/NetworkedMultiplayerENet.xml @@ -0,0 +1,85 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="NetworkedMultiplayerENet" inherits="NetworkedMultiplayerPeer" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + PacketPeer implementation using the ENet library. + </brief_description> + <description> + A connection (or a listening server) that should be passed to [method SceneTree.set_network_peer]. Socket events can be handled by connecting to [SceneTree] signals. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="close_connection"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="create_client"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="ip" type="String"> + </argument> + <argument index="1" name="port" type="int"> + </argument> + <argument index="2" name="in_bandwidth" type="int" default="0"> + </argument> + <argument index="3" name="out_bandwidth" type="int" default="0"> + </argument> + <description> + Create client that connects to a server at address [code]ip[/code] using specified [code]port[/code]. + </description> + </method> + <method name="create_server"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="port" type="int"> + </argument> + <argument index="1" name="max_clients" type="int" default="32"> + </argument> + <argument index="2" name="in_bandwidth" type="int" default="0"> + </argument> + <argument index="3" name="out_bandwidth" type="int" default="0"> + </argument> + <description> + Create server that listens to connections via [code]port[/code]. + </description> + </method> + <method name="get_compression_mode" qualifiers="const"> + <return type="int" enum="NetworkedMultiplayerENet.CompressionMode"> + </return> + <description> + </description> + </method> + <method name="set_bind_ip"> + <return type="void"> + </return> + <argument index="0" name="ip" type="String"> + </argument> + <description> + </description> + </method> + <method name="set_compression_mode"> + <return type="void"> + </return> + <argument index="0" name="mode" type="int" enum="NetworkedMultiplayerENet.CompressionMode"> + </argument> + <description> + </description> + </method> + </methods> + <constants> + <constant name="COMPRESS_NONE" value="0"> + </constant> + <constant name="COMPRESS_RANGE_CODER" value="1"> + </constant> + <constant name="COMPRESS_FASTLZ" value="2"> + </constant> + <constant name="COMPRESS_ZLIB" value="3"> + </constant> + <constant name="COMPRESS_ZSTD" value="4"> + </constant> + </constants> +</class> |