diff options
Diffstat (limited to 'doc/classes/NavigationServer3D.xml')
-rw-r--r-- | doc/classes/NavigationServer3D.xml | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml index f9dfd01c41..5b2a8fc08b 100644 --- a/doc/classes/NavigationServer3D.xml +++ b/doc/classes/NavigationServer3D.xml @@ -27,7 +27,7 @@ <return type="RID" /> <param index="0" name="agent" type="RID" /> <description> - Returns the navigation map [RID] the requested [code]agent[/code] is currently assigned to. + Returns the navigation map [RID] the requested [param agent] is currently assigned to. </description> </method> <method name="agent_is_map_changed" qualifiers="const"> @@ -44,8 +44,8 @@ <param index="2" name="method" type="StringName" /> <param index="3" name="userdata" type="Variant" default="null" /> <description> - Callback called at the end of the RVO process. If a callback is created manually and the agent is placed on a navigation map it will calculate avoidance for the agent and dispatch the calculated [code]safe_velocity[/code] to the [code]receiver[/code] object with a signal to the chosen [code]method[/code] name. - [b]Note:[/b] Created callbacks are always processed independently of the SceneTree state as long as the agent is on a navigation map and not freed. To disable the dispatch of a callback from an agent use [method agent_set_callback] again with a [code]null[/code] object as the [code]receiver[/code]. + Callback called at the end of the RVO process. If a callback is created manually and the agent is placed on a navigation map it will calculate avoidance for the agent and dispatch the calculated [code]safe_velocity[/code] to the [param receiver] object with a signal to the chosen [param method] name. + [b]Note:[/b] Created callbacks are always processed independently of the SceneTree state as long as the agent is on a navigation map and not freed. To disable the dispatch of a callback from an agent use [method agent_set_callback] again with a [code]null[/code] object as the [param receiver]. </description> </method> <method name="agent_set_map" qualifiers="const"> @@ -72,10 +72,10 @@ Sets the maximum speed of the agent. Must be positive. </description> </method> - <method name="agent_set_neighbor_dist" qualifiers="const"> + <method name="agent_set_neighbor_distance" qualifiers="const"> <return type="void" /> <param index="0" name="agent" type="RID" /> - <param index="1" name="dist" type="float" /> + <param index="1" name="distance" type="float" /> <description> Sets the maximum distance to other agents this agent takes into account in the navigation. The larger this number, the longer the running time of the simulation. If the number is too low, the simulation will not be safe. </description> @@ -128,7 +128,7 @@ </description> </method> <method name="get_maps" qualifiers="const"> - <return type="Array" /> + <return type="RID[]" /> <description> Returns all created navigation map [RID]s on the NavigationServer. This returns both 2D and 3D created navigation maps as there is technically no distinction between them. </description> @@ -143,17 +143,17 @@ <return type="void" /> <param index="0" name="map" type="RID" /> <description> - This function immediately forces synchronization of the specified navigation [code]map[/code] [RID]. By default navigation maps are only synchronized at the end of each physics frame. This function can be used to immediately (re)calculate all the navigation meshes and region connections of the navigation map. This makes it possible to query a navigation path for a changed map immediately and in the same frame (multiple times if needed). + This function immediately forces synchronization of the specified navigation [param map] [RID]. By default navigation maps are only synchronized at the end of each physics frame. This function can be used to immediately (re)calculate all the navigation meshes and region connections of the navigation map. This makes it possible to query a navigation path for a changed map immediately and in the same frame (multiple times if needed). Due to technical restrictions the current NavigationServer command queue will be flushed. This means all already queued update commands for this physics frame will be executed, even those intended for other maps, regions and agents not part of the specified map. The expensive computation of the navigation meshes and region connections of a map will only be done for the specified map. Other maps will receive the normal synchronization at the end of the physics frame. Should the specified map receive changes after the forced update it will update again as well when the other maps receive their update. Avoidance processing and dispatch of the [code]safe_velocity[/code] signals is untouched by this function and continues to happen for all maps and agents at the end of the physics frame. [b]Note:[/b] With great power comes great responsibility. This function should only be used by users that really know what they are doing and have a good reason for it. Forcing an immediate update of a navigation map requires locking the NavigationServer and flushing the entire NavigationServer command queue. Not only can this severely impact the performance of a game but it can also introduce bugs if used inappropriately without much foresight. </description> </method> <method name="map_get_agents" qualifiers="const"> - <return type="Array" /> + <return type="RID[]" /> <param index="0" name="map" type="RID" /> <description> - Returns all navigation agents [RID]s that are currently assigned to the requested navigation [code]map[/code]. + Returns all navigation agents [RID]s that are currently assigned to the requested navigation [param map]. </description> </method> <method name="map_get_cell_size" qualifiers="const"> @@ -168,7 +168,7 @@ <param index="0" name="map" type="RID" /> <param index="1" name="to_point" type="Vector3" /> <description> - Returns the point closest to the provided [code]point[/code] on the navigation mesh surface. + Returns the point closest to the provided [param to_point] on the navigation mesh surface. </description> </method> <method name="map_get_closest_point_normal" qualifiers="const"> @@ -212,14 +212,14 @@ <param index="3" name="optimize" type="bool" /> <param index="4" name="navigation_layers" type="int" default="1" /> <description> - Returns the navigation path to reach the destination from the origin. [code]navigation_layers[/code] is a bitmask of all region navigation layers that are allowed to be in the path. + Returns the navigation path to reach the destination from the origin. [param navigation_layers] is a bitmask of all region navigation layers that are allowed to be in the path. </description> </method> <method name="map_get_regions" qualifiers="const"> - <return type="Array" /> + <return type="RID[]" /> <param index="0" name="map" type="RID" /> <description> - Returns all navigation regions [RID]s that are currently assigned to the requested navigation [code]map[/code]. + Returns all navigation regions [RID]s that are currently assigned to the requested navigation [param map]. </description> </method> <method name="map_get_up" qualifiers="const"> @@ -231,7 +231,7 @@ </method> <method name="map_is_active" qualifiers="const"> <return type="bool" /> - <param index="0" name="nap" type="RID" /> + <param index="0" name="map" type="RID" /> <description> Returns true if the map is active. </description> @@ -296,7 +296,7 @@ <param index="0" name="region" type="RID" /> <param index="1" name="connection" type="int" /> <description> - Returns the ending point of a connection door. [code]connection[/code] is an index between 0 and the return value of [method region_get_connections_count]. + Returns the ending point of a connection door. [param connection] is an index between 0 and the return value of [method region_get_connections_count]. </description> </method> <method name="region_get_connection_pathway_start" qualifiers="const"> @@ -304,28 +304,28 @@ <param index="0" name="region" type="RID" /> <param index="1" name="connection" type="int" /> <description> - Returns the starting point of a connection door. [code]connection[/code] is an index between 0 and the return value of [method region_get_connections_count]. + Returns the starting point of a connection door. [param connection] is an index between 0 and the return value of [method region_get_connections_count]. </description> </method> <method name="region_get_connections_count" qualifiers="const"> <return type="int" /> <param index="0" name="region" type="RID" /> <description> - Returns how many connections this [code]region[/code] has with other regions in the map. + Returns how many connections this [param region] has with other regions in the map. </description> </method> <method name="region_get_enter_cost" qualifiers="const"> <return type="float" /> <param index="0" name="region" type="RID" /> <description> - Returns the [code]enter_cost[/code] of this [code]region[/code]. + Returns the [code]enter_cost[/code] of this [param region]. </description> </method> <method name="region_get_map" qualifiers="const"> <return type="RID" /> <param index="0" name="region" type="RID" /> <description> - Returns the navigation map [RID] the requested [code]region[/code] is currently assigned to. + Returns the navigation map [RID] the requested [param region] is currently assigned to. </description> </method> <method name="region_get_navigation_layers" qualifiers="const"> @@ -339,7 +339,7 @@ <return type="float" /> <param index="0" name="region" type="RID" /> <description> - Returns the [code]travel_cost[/code] of this [code]region[/code]. + Returns the [code]travel_cost[/code] of this [param region]. </description> </method> <method name="region_owns_point" qualifiers="const"> @@ -347,7 +347,7 @@ <param index="0" name="region" type="RID" /> <param index="1" name="point" type="Vector3" /> <description> - Returns [code]true[/code] if the provided [code]point[/code] in world space is currently owned by the provided navigation [code]region[/code]. Owned in this context means that one of the region's navigation mesh polygon faces has a possible position at the closest distance to this point compared to all other navigation meshes from other navigation regions that are also registered on the navigation map of the provided region. + Returns [code]true[/code] if the provided [param point] in world space is currently owned by the provided navigation [param region]. Owned in this context means that one of the region's navigation mesh polygon faces has a possible position at the closest distance to this point compared to all other navigation meshes from other navigation regions that are also registered on the navigation map of the provided region. If multiple navigation meshes have positions at equal distance the navigation region whose polygons are processed first wins the ownership. Polygons are processed in the same order that navigation regions were registered on the NavigationServer. [b]Note:[/b] If navigation meshes from different navigation regions overlap (which should be avoided in general) the result might not be what is expected. </description> @@ -357,7 +357,7 @@ <param index="0" name="region" type="RID" /> <param index="1" name="enter_cost" type="float" /> <description> - Sets the [code]enter_cost[/code] for this [code]region[/code]. + Sets the [param enter_cost] for this [param region]. </description> </method> <method name="region_set_map" qualifiers="const"> @@ -397,7 +397,7 @@ <param index="0" name="region" type="RID" /> <param index="1" name="travel_cost" type="float" /> <description> - Sets the [code]travel_cost[/code] for this [code]region[/code]. + Sets the [param travel_cost] for this [param region]. </description> </method> <method name="set_active" qualifiers="const"> |