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Diffstat (limited to 'doc/classes/NavigationRegion3D.xml')
-rw-r--r-- | doc/classes/NavigationRegion3D.xml | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/doc/classes/NavigationRegion3D.xml b/doc/classes/NavigationRegion3D.xml index 42f0e0c5d9..e45bca7f8b 100644 --- a/doc/classes/NavigationRegion3D.xml +++ b/doc/classes/NavigationRegion3D.xml @@ -6,6 +6,10 @@ <description> A region of the navigation map. It tells the [NavigationServer3D] what can be navigated and what cannot, based on its [NavigationMesh] resource. Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method NavigationServer3D.map_set_edge_connection_margin]. + [b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting two regions. They must share a similar edge. + The cost of entering this region from another region can be controlled with the [member enter_cost] value. + [b]Note[/b]: This value is not added to the path cost when the start position is already inside this region. + The cost of traveling distances inside this region can be controlled with the [member travel_cost] multiplier. </description> <tutorials> </tutorials> @@ -28,12 +32,18 @@ <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true"> Determines if the [NavigationRegion3D] is enabled or disabled. </member> + <member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0"> + When pathfinding enters this regions navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path. + </member> <member name="layers" type="int" setter="set_layers" getter="get_layers" default="1"> A bitfield determining all layers the region belongs to. These layers can be checked upon when requesting a path with [method NavigationServer3D.map_get_path]. </member> <member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh"> The [NavigationMesh] resource to use. </member> + <member name="travel_cost" type="float" setter="set_travel_cost" getter="get_travel_cost" default="1.0"> + When pathfinding moves inside this regions navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path. + </member> </members> <signals> <signal name="bake_finished"> |