diff options
Diffstat (limited to 'doc/classes/NavigationLink3D.xml')
-rw-r--r-- | doc/classes/NavigationLink3D.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/NavigationLink3D.xml b/doc/classes/NavigationLink3D.xml index 4aa5801afb..4dff226042 100644 --- a/doc/classes/NavigationLink3D.xml +++ b/doc/classes/NavigationLink3D.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="NavigationLink3D" inherits="Node3D" is_experimental="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Creates a link between two locations that [NavigationServer3D] can route agents through. + Creates a link between two positions that [NavigationServer3D] can route agents through. </brief_description> <description> - Creates a link between two locations that [NavigationServer3D] can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps. + Creates a link between two positions that [NavigationServer3D] can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps. </description> <tutorials> <link title="Using NavigationLinks">$DOCS_URL/tutorials/navigation/navigation_using_navigationlinks.html</link> @@ -28,12 +28,12 @@ </methods> <members> <member name="bidirectional" type="bool" setter="set_bidirectional" getter="is_bidirectional" default="true"> - Whether this link can be traveled in both directions or only from [member start_location] to [member end_location]. + Whether this link can be traveled in both directions or only from [member start_position] to [member end_position]. </member> <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true"> Whether this link is currently active. If [code]false[/code], [method NavigationServer3D.map_get_path] will ignore this link. </member> - <member name="end_location" type="Vector3" setter="set_end_location" getter="get_end_location" default="Vector3(0, 0, 0)"> + <member name="end_position" type="Vector3" setter="set_end_position" getter="get_end_position" default="Vector3(0, 0, 0)"> Ending position of the link. This position will search out the nearest polygon in the navigation mesh to attach to. The distance the link will search is controlled by [method NavigationServer3D.map_set_link_connection_radius]. @@ -44,7 +44,7 @@ <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> A bitfield determining all navigation layers the link belongs to. These navigation layers will be checked when requesting a path with [method NavigationServer3D.map_get_path]. </member> - <member name="start_location" type="Vector3" setter="set_start_location" getter="get_start_location" default="Vector3(0, 0, 0)"> + <member name="start_position" type="Vector3" setter="set_start_position" getter="get_start_position" default="Vector3(0, 0, 0)"> Starting position of the link. This position will search out the nearest polygon in the navigation mesh to attach to. The distance the link will search is controlled by [method NavigationServer3D.map_set_link_connection_radius]. |