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Diffstat (limited to 'doc/classes/NavigationLink2D.xml')
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diff --git a/doc/classes/NavigationLink2D.xml b/doc/classes/NavigationLink2D.xml new file mode 100644 index 0000000000..1e086fb730 --- /dev/null +++ b/doc/classes/NavigationLink2D.xml @@ -0,0 +1,55 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="NavigationLink2D" inherits="Node2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + Creates a link between two locations that [NavigationServer2D] can route agents through. + </brief_description> + <description> + Creates a link between two locations that [NavigationServer2D] can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps. + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_navigation_layer_value" qualifiers="const"> + <return type="bool" /> + <param index="0" name="layer_number" type="int" /> + <description> + Returns whether or not the specified layer of the [member navigation_layers] bitmask is enabled, given a [code]layer_number[/code] between 1 and 32. + </description> + </method> + <method name="set_navigation_layer_value"> + <return type="void" /> + <param index="0" name="layer_number" type="int" /> + <param index="1" name="value" type="bool" /> + <description> + Based on [code]value[/code], enables or disables the specified layer in the [member navigation_layers] bitmask, given a [code]layer_number[/code] between 1 and 32. + </description> + </method> + </methods> + <members> + <member name="bidirectional" type="bool" setter="set_bidirectional" getter="is_bidirectional" default="true"> + Whether this link can be traveled in both directions or only from [member start_location] to [member end_location]. + </member> + <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true"> + Whether this link is currently active. If [code]false[/code], [method NavigationServer2D.map_get_path] will ignore this link. + </member> + <member name="end_location" type="Vector2" setter="set_end_location" getter="get_end_location" default="Vector2(0, 0)"> + Ending position of the link. + This position will search out the nearest polygon in the navigation mesh to attach to. + The distance the link will search is controlled by [method NavigationServer2D.map_set_link_connection_radius]. + </member> + <member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0"> + When pathfinding enters this link from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path. + </member> + <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> + A bitfield determining all navigation layers the link belongs to. These navigation layers will be checked when requesting a path with [method NavigationServer2D.map_get_path]. + </member> + <member name="start_location" type="Vector2" setter="set_start_location" getter="get_start_location" default="Vector2(0, 0)"> + Starting position of the link. + This position will search out the nearest polygon in the navigation mesh to attach to. + The distance the link will search is controlled by [method NavigationServer2D.map_set_link_connection_radius]. + </member> + <member name="travel_cost" type="float" setter="set_travel_cost" getter="get_travel_cost" default="1.0"> + When pathfinding moves along the link the traveled distance is multiplied with [code]travel_cost[/code] for determining the shortest path. + </member> + </members> +</class> |