summaryrefslogtreecommitdiff
path: root/doc/classes/NavigationAgent3D.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/NavigationAgent3D.xml')
-rw-r--r--doc/classes/NavigationAgent3D.xml22
1 files changed, 11 insertions, 11 deletions
diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml
index c689ddc345..7c48f0b52b 100644
--- a/doc/classes/NavigationAgent3D.xml
+++ b/doc/classes/NavigationAgent3D.xml
@@ -36,9 +36,9 @@
</method>
<method name="get_navigation_layer_value" qualifiers="const">
<return type="bool" />
- <argument index="0" name="layer_number" type="int" />
+ <param index="0" name="layer_number" type="int" />
<description>
- Returns whether or not the specified layer of the [member navigation_layers] bitmask is enabled, given a [code]layer_number[/code] between 1 and 32.
+ Returns whether or not the specified layer of the [member navigation_layers] bitmask is enabled, given a [param layer_number] between 1 and 32.
</description>
</method>
<method name="get_navigation_map" qualifiers="const">
@@ -85,29 +85,29 @@
</method>
<method name="set_navigation_layer_value">
<return type="void" />
- <argument index="0" name="layer_number" type="int" />
- <argument index="1" name="value" type="bool" />
+ <param index="0" name="layer_number" type="int" />
+ <param index="1" name="value" type="bool" />
<description>
- Based on [code]value[/code], enables or disables the specified layer in the [member navigation_layers] bitmask, given a [code]layer_number[/code] between 1 and 32.
+ Based on [param value], enables or disables the specified layer in the [member navigation_layers] bitmask, given a [param layer_number] between 1 and 32.
</description>
</method>
<method name="set_navigation_map">
<return type="void" />
- <argument index="0" name="navigation_map" type="RID" />
+ <param index="0" name="navigation_map" type="RID" />
<description>
Sets the [RID] of the navigation map this NavigationAgent node should use and also updates the [code]agent[/code] on the NavigationServer.
</description>
</method>
<method name="set_target_location">
<return type="void" />
- <argument index="0" name="location" type="Vector3" />
+ <param index="0" name="location" type="Vector3" />
<description>
Sets the user desired final location. This will clear the current navigation path.
</description>
</method>
<method name="set_velocity">
<return type="void" />
- <argument index="0" name="velocity" type="Vector3" />
+ <param index="0" name="velocity" type="Vector3" />
<description>
Sends the passed in velocity to the collision avoidance algorithm. It will adjust the velocity to avoid collisions. Once the adjustment to the velocity is complete, it will emit the [signal velocity_computed] signal.
</description>
@@ -132,7 +132,7 @@
<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
A bitfield determining what navigation layers of navigation regions this NavigationAgent will use to calculate path. Changing it runtime will clear current navigation path and generate new one, according to new navigation layers.
</member>
- <member name="neighbor_dist" type="float" setter="set_neighbor_dist" getter="get_neighbor_dist" default="50.0">
+ <member name="neighbor_distance" type="float" setter="set_neighbor_distance" getter="get_neighbor_distance" default="50.0">
The distance to search for other agents.
</member>
<member name="path_desired_distance" type="float" setter="set_path_desired_distance" getter="get_path_desired_distance" default="1.0">
@@ -142,7 +142,7 @@
The maximum distance the agent is allowed away from the ideal path to the final location. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
- The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_dist]).
+ The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_distance]).
Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationMesh] resources with a different [member NavigationMesh.agent_radius] property and use different navigation maps for each actor size.
</member>
<member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="1.0">
@@ -169,7 +169,7 @@
</description>
</signal>
<signal name="velocity_computed">
- <argument index="0" name="safe_velocity" type="Vector3" />
+ <param index="0" name="safe_velocity" type="Vector3" />
<description>
Notifies when the collision avoidance velocity is calculated. Emitted by [method set_velocity].
</description>