diff options
Diffstat (limited to 'doc/classes/NavigationAgent3D.xml')
-rw-r--r-- | doc/classes/NavigationAgent3D.xml | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml index cc45a43ffc..5e1004165d 100644 --- a/doc/classes/NavigationAgent3D.xml +++ b/doc/classes/NavigationAgent3D.xml @@ -34,6 +34,13 @@ Returns which index the agent is currently on in the navigation path's [PackedVector3Array]. </description> </method> + <method name="get_navigation_layer_value" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="layer_number" type="int" /> + <description> + Returns whether or not the specified layer of the [member navigation_layers] bitmask is enabled, given a [code]layer_number[/code] between 1 and 32. + </description> + </method> <method name="get_navigation_map" qualifiers="const"> <return type="RID" /> <description> @@ -76,6 +83,14 @@ Returns true if the target location is reached. The target location is set using [method set_target_location]. It may not always be possible to reach the target location. It should always be possible to reach the final location though. See [method get_final_location]. </description> </method> + <method name="set_navigation_layer_value"> + <return type="void" /> + <argument index="0" name="layer_number" type="int" /> + <argument index="1" name="value" type="bool" /> + <description> + Based on [code]value[/code], enables or disables the specified layer in the [member navigation_layers] bitmask, given a [code]layer_number[/code] between 1 and 32. + </description> + </method> <method name="set_navigation_map"> <return type="void" /> <argument index="0" name="navigation_map" type="RID" /> @@ -120,6 +135,9 @@ <member name="neighbor_dist" type="float" setter="set_neighbor_dist" getter="get_neighbor_dist" default="50.0"> The distance to search for other agents. </member> + <member name="path_desired_distance" type="float" setter="set_path_desired_distance" getter="get_path_desired_distance" default="1.0"> + The distance threshold before a path point is considered to be reached. This will allow an agent to not have to hit a path point on the path exactly, but in the area. If this value is set to high the NavigationAgent will skip points on the path which can lead to leaving the navigation mesh. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the next point on each physics frame update. + </member> <member name="path_max_distance" type="float" setter="set_path_max_distance" getter="get_path_max_distance" default="3.0"> The maximum distance the agent is allowed away from the ideal path to the final location. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path. </member> @@ -127,7 +145,7 @@ The radius of the agent. </member> <member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="1.0"> - The distance threshold before a target is considered to be reached. This will allow an agent to not have to hit a point on the path exactly, but in the area. + The distance threshold before the final target point is considered to be reached. This will allow an agent to not have to hit the point of the final target exactly, but only the area. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the final target point on each physics frame update. </member> <member name="time_horizon" type="float" setter="set_time_horizon" getter="get_time_horizon" default="5.0"> The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive. |