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Diffstat (limited to 'doc/classes/Navigation3D.xml')
-rw-r--r-- | doc/classes/Navigation3D.xml | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/doc/classes/Navigation3D.xml b/doc/classes/Navigation3D.xml new file mode 100644 index 0000000000..807f0ad309 --- /dev/null +++ b/doc/classes/Navigation3D.xml @@ -0,0 +1,83 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Navigation3D" inherits="Node3D" version="4.0"> + <brief_description> + Mesh-based navigation and pathfinding node. + </brief_description> + <description> + Provides navigation and pathfinding within a collection of [NavigationMesh]es. These will be automatically collected from child [NavigationRegion3D] nodes. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on. + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_closest_point" qualifiers="const"> + <return type="Vector3"> + </return> + <argument index="0" name="to_point" type="Vector3"> + </argument> + <description> + Returns the point closest to the provided [code]to_point[/code] on the navigation mesh surface. + </description> + </method> + <method name="get_closest_point_normal" qualifiers="const"> + <return type="Vector3"> + </return> + <argument index="0" name="to_point" type="Vector3"> + </argument> + <description> + Returns the normal for the point returned by [method get_closest_point]. + </description> + </method> + <method name="get_closest_point_owner" qualifiers="const"> + <return type="RID"> + </return> + <argument index="0" name="to_point" type="Vector3"> + </argument> + <description> + Returns the owner region RID for the point returned by [method get_closest_point]. + </description> + </method> + <method name="get_closest_point_to_segment" qualifiers="const"> + <return type="Vector3"> + </return> + <argument index="0" name="start" type="Vector3"> + </argument> + <argument index="1" name="end" type="Vector3"> + </argument> + <argument index="2" name="use_collision" type="bool" default="false"> + </argument> + <description> + Returns the closest point between the navigation surface and the segment. + </description> + </method> + <method name="get_rid" qualifiers="const"> + <return type="RID"> + </return> + <description> + </description> + </method> + <method name="get_simple_path" qualifiers="const"> + <return type="PackedVector3Array"> + </return> + <argument index="0" name="start" type="Vector3"> + </argument> + <argument index="1" name="end" type="Vector3"> + </argument> + <argument index="2" name="optimize" type="bool" default="true"> + </argument> + <description> + Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the agent properties associated with each [NavigationMesh] (radius, height, etc.) are considered in the path calculation, otherwise they are ignored. + </description> + </method> + </methods> + <members> + <member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3"> + </member> + <member name="edge_connection_margin" type="float" setter="set_edge_connection_margin" getter="get_edge_connection_margin" default="5.0"> + </member> + <member name="up_vector" type="Vector3" setter="set_up_vector" getter="get_up_vector" default="Vector3( 0, 1, 0 )"> + Defines which direction is up. By default, this is [code](0, 1, 0)[/code], which is the world's "up" direction. + </member> + </members> + <constants> + </constants> +</class> |