diff options
Diffstat (limited to 'doc/classes/Navigation.xml')
-rw-r--r-- | doc/classes/Navigation.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Navigation.xml b/doc/classes/Navigation.xml index 3690c1d682..58b7d1255e 100644 --- a/doc/classes/Navigation.xml +++ b/doc/classes/Navigation.xml @@ -4,7 +4,7 @@ Mesh-based navigation and pathfinding node. </brief_description> <description> - Provides navigation and pathfinding within a collection of [NavigationMesh]es. By default these will be automatically collected from child [NavigationMeshInstance] nodes, but they can also be added on the fly with [method navmesh_add]. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on. + Provides navigation and pathfinding within a collection of [NavigationMesh]es. By default, these will be automatically collected from child [NavigationMeshInstance] nodes, but they can also be added on the fly with [method navmesh_add]. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on. </description> <tutorials> </tutorials> @@ -59,7 +59,7 @@ <argument index="2" name="optimize" type="bool" default="true"> </argument> <description> - Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the agent properties associated with each [NavigationMesh] (raidus, height, etc.) are considered in the path calculation, otherwise they are ignored. + Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the agent properties associated with each [NavigationMesh] (radius, height, etc.) are considered in the path calculation, otherwise they are ignored. </description> </method> <method name="navmesh_add"> @@ -97,8 +97,8 @@ </method> </methods> <members> - <member name="up_vector" type="Vector3" setter="set_up_vector" getter="get_up_vector"> - Defines which direction is up. By default this is [code](0, 1, 0)[/code], which is the world up direction. + <member name="up_vector" type="Vector3" setter="set_up_vector" getter="get_up_vector" default="Vector3( 0, 1, 0 )"> + Defines which direction is up. By default, this is [code](0, 1, 0)[/code], which is the world's "up" direction. </member> </members> <constants> |