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-rw-r--r--doc/classes/Navigation.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Navigation.xml b/doc/classes/Navigation.xml
index f0ae3fef99..83e1889efc 100644
--- a/doc/classes/Navigation.xml
+++ b/doc/classes/Navigation.xml
@@ -4,7 +4,7 @@
Mesh-based navigation and pathfinding node.
</brief_description>
<description>
- Provides navigation and pathfinding within a collection of [NavigationMesh]es. By default these will be automatically collected from child [NavigationMeshInstance] nodes, but they can also be added on the fly with [method navmesh_add]. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on.
+ Provides navigation and pathfinding within a collection of [NavigationMesh]es. By default, these will be automatically collected from child [NavigationMeshInstance] nodes, but they can also be added on the fly with [method navmesh_add]. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on.
</description>
<tutorials>
</tutorials>
@@ -98,7 +98,7 @@
</methods>
<members>
<member name="up_vector" type="Vector3" setter="set_up_vector" getter="get_up_vector">
- Defines which direction is up. By default this is [code](0, 1, 0)[/code], which is the world up direction.
+ Defines which direction is up. By default, this is [code](0, 1, 0)[/code], which is the world's "up" direction.
</member>
</members>
<constants>