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-rw-r--r--doc/classes/MultiplayerSynchronizer.xml69
1 files changed, 0 insertions, 69 deletions
diff --git a/doc/classes/MultiplayerSynchronizer.xml b/doc/classes/MultiplayerSynchronizer.xml
deleted file mode 100644
index 3766491a6c..0000000000
--- a/doc/classes/MultiplayerSynchronizer.xml
+++ /dev/null
@@ -1,69 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MultiplayerSynchronizer" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="add_visibility_filter">
- <return type="void" />
- <argument index="0" name="filter" type="Callable" />
- <description>
- </description>
- </method>
- <method name="get_visibility_for" qualifiers="const">
- <return type="bool" />
- <argument index="0" name="peer" type="int" />
- <description>
- </description>
- </method>
- <method name="remove_visibility_filter">
- <return type="void" />
- <argument index="0" name="filter" type="Callable" />
- <description>
- </description>
- </method>
- <method name="set_visibility_for">
- <return type="void" />
- <argument index="0" name="peer" type="int" />
- <argument index="1" name="visible" type="bool" />
- <description>
- </description>
- </method>
- <method name="update_visibility">
- <return type="void" />
- <argument index="0" name="for_peer" type="int" default="0" />
- <description>
- </description>
- </method>
- </methods>
- <members>
- <member name="public_visibility" type="bool" setter="set_visibility_public" getter="is_visibility_public" default="true">
- </member>
- <member name="replication_config" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config">
- </member>
- <member name="replication_interval" type="float" setter="set_replication_interval" getter="get_replication_interval" default="0.0">
- </member>
- <member name="root_path" type="NodePath" setter="set_root_path" getter="get_root_path" default="NodePath(&quot;..&quot;)">
- </member>
- <member name="visibility_update_mode" type="int" setter="set_visibility_update_mode" getter="get_visibility_update_mode" enum="MultiplayerSynchronizer.VisibilityUpdateMode" default="0">
- </member>
- </members>
- <signals>
- <signal name="visibility_changed">
- <argument index="0" name="for_peer" type="int" />
- <description>
- </description>
- </signal>
- </signals>
- <constants>
- <constant name="VISIBILITY_PROCESS_IDLE" value="0" enum="VisibilityUpdateMode">
- </constant>
- <constant name="VISIBILITY_PROCESS_PHYSICS" value="1" enum="VisibilityUpdateMode">
- </constant>
- <constant name="VISIBILITY_PROCESS_NONE" value="2" enum="VisibilityUpdateMode">
- </constant>
- </constants>
-</class>