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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="MultiplayerSpawner" inherits="Node" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="_spawn_custom" qualifiers="virtual">
+ <return type="Object" />
+ <argument index="0" name="data" type="Variant" />
+ <description>
+ </description>
+ </method>
+ <method name="spawn">
+ <return type="Node" />
+ <argument index="0" name="data" type="Variant" default="null" />
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="auto_spawn" type="bool" setter="set_auto_spawning" getter="is_auto_spawning" default="false">
+ </member>
+ <member name="replication" type="PackedScene[]" setter="set_spawnable_scenes" getter="get_spawnable_scenes" default="[]">
+ </member>
+ <member name="spawn_limit" type="int" setter="set_spawn_limit" getter="get_spawn_limit" default="0">
+ </member>
+ <member name="spawn_path" type="NodePath" setter="set_spawn_path" getter="get_spawn_path" default="NodePath(&quot;&quot;)">
+ </member>
+ </members>
+ <signals>
+ <signal name="despawned">
+ <argument index="0" name="scene_id" type="int" />
+ <argument index="1" name="node" type="Node" />
+ <description>
+ </description>
+ </signal>
+ <signal name="spawned">
+ <argument index="0" name="scene_id" type="int" />
+ <argument index="1" name="node" type="Node" />
+ <description>
+ </description>
+ </signal>
+ </signals>
+</class>