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Diffstat (limited to 'doc/classes/MultiplayerReplicator.xml')
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diff --git a/doc/classes/MultiplayerReplicator.xml b/doc/classes/MultiplayerReplicator.xml new file mode 100644 index 0000000000..15029e181f --- /dev/null +++ b/doc/classes/MultiplayerReplicator.xml @@ -0,0 +1,139 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="MultiplayerReplicator" inherits="Object" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="decode_state"> + <return type="int" enum="Error" /> + <argument index="0" name="scene_id" type="int" /> + <argument index="1" name="object" type="Object" /> + <argument index="2" name="data" type="PackedByteArray" /> + <description> + Decode the given [code]data[/code] representing a spawnable state into [code]object[/code] using the configuration associated with the provided [code]scene_id[/code]. This function is called automatically when a client receives a server spawn for a scene with [constant REPLICATION_MODE_SERVER]. See [method spawn_config]. + Tip: You may find this function useful in servers when parsing spawn requests from clients, or when implementing your own logic with [constant REPLICATION_MODE_CUSTOM]. + </description> + </method> + <method name="despawn"> + <return type="int" enum="Error" /> + <argument index="0" name="scene_id" type="int" /> + <argument index="1" name="object" type="Object" /> + <argument index="2" name="peer_id" type="int" default="0" /> + <description> + </description> + </method> + <method name="encode_state"> + <return type="PackedByteArray" /> + <argument index="0" name="scene_id" type="int" /> + <argument index="1" name="object" type="Object" /> + <description> + Encode the given [code]object[/code] using the configuration associated with the provided [code]scene_id[/code]. This function is called automatically when the server spawns scenes with [constant REPLICATION_MODE_SERVER]. See [method spawn_config]. + Tip: You may find this function useful when requesting spawns from clients to server, or when implementing your own logic with [constant REPLICATION_MODE_CUSTOM]. + </description> + </method> + <method name="send_despawn"> + <return type="int" enum="Error" /> + <argument index="0" name="peer_id" type="int" /> + <argument index="1" name="scene_id" type="int" /> + <argument index="2" name="data" type="Variant" default="null" /> + <argument index="3" name="path" type="NodePath" default="NodePath("")" /> + <description> + Sends a despawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant REPLICATION_MODE_SERVER] (see [method spawn_config]) and the request is sent by the server (see [method MultiplayerAPI.is_network_server]), the receiving peer(s) will automatically queue for deletion the node at [code]path[/code] and emit the signal [signal despawned]. In all other cases no deletion happens, and the signal [signal despawn_requested] is emitted instead. + </description> + </method> + <method name="send_spawn"> + <return type="int" enum="Error" /> + <argument index="0" name="peer_id" type="int" /> + <argument index="1" name="scene_id" type="int" /> + <argument index="2" name="data" type="Variant" default="null" /> + <argument index="3" name="path" type="NodePath" default="NodePath("")" /> + <description> + Sends a spawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant REPLICATION_MODE_SERVER] (see [method spawn_config]) and the request is sent by the server (see [method MultiplayerAPI.is_network_server]), the receiving peer(s) will automatically instantiate that scene, add it to the [SceneTree] at the given [code]path[/code] and emit the signal [signal spawned]. In all other cases no instantiation happens, and the signal [signal spawn_requested] is emitted instead. + </description> + </method> + <method name="spawn"> + <return type="int" enum="Error" /> + <argument index="0" name="scene_id" type="int" /> + <argument index="1" name="object" type="Object" /> + <argument index="2" name="peer_id" type="int" default="0" /> + <description> + </description> + </method> + <method name="spawn_config"> + <return type="int" enum="Error" /> + <argument index="0" name="scene_id" type="int" /> + <argument index="1" name="spawn_mode" type="int" enum="MultiplayerReplicator.ReplicationMode" /> + <argument index="2" name="properties" type="StringName[]" default="[]" /> + <argument index="3" name="custom_send" type="Callable" /> + <argument index="4" name="custom_receive" type="Callable" /> + <description> + Configures the MultiplayerAPI to track instances of the [PackedScene] identified by [code]scene_id[/code] (see [method ResourceLoader.get_resource_uid]) for the purpose of network replication. When [code]mode[/code] is [constant REPLICATION_MODE_SERVER], the specified [code]properties[/code] will also be replicated to clients during the initial spawn. + Tip: You can use a custom property in the scene main script to return a customly optimized state representation. + </description> + </method> + </methods> + <signals> + <signal name="despawn_requested"> + <argument index="0" name="id" type="int" /> + <argument index="1" name="scene_id" type="int" /> + <argument index="2" name="parent" type="Node" /> + <argument index="3" name="name" type="String" /> + <argument index="4" name="data" type="PackedByteArray" /> + <description> + Emitted when a network despawn request has been received from a client, or for a [PackedScene] that has been configured as [constant REPLICATION_MODE_CUSTOM]. + </description> + </signal> + <signal name="despawned"> + <argument index="0" name="scene_id" type="int" /> + <argument index="1" name="node" type="Node" /> + <description> + Emitted on a client before deleting a local Node upon receiving a despawn request from the server. + </description> + </signal> + <signal name="replicated_instance_added"> + <argument index="0" name="scene_id" type="int" /> + <argument index="1" name="node" type="Node" /> + <description> + Emitted when an instance of a [PackedScene] that has been configured for networking enters the [SceneTree]. See [method spawn_config]. + </description> + </signal> + <signal name="replicated_instance_removed"> + <argument index="0" name="scene_id" type="int" /> + <argument index="1" name="node" type="Node" /> + <description> + Emitted when an instance of a [PackedScene] that has been configured for networking leaves the [SceneTree]. See [method spawn_config]. + </description> + </signal> + <signal name="spawn_requested"> + <argument index="0" name="id" type="int" /> + <argument index="1" name="scene_id" type="int" /> + <argument index="2" name="parent" type="Node" /> + <argument index="3" name="name" type="String" /> + <argument index="4" name="data" type="PackedByteArray" /> + <description> + Emitted when a network spawn request has been received from a client, or for a [PackedScene] that has been configured as [constant REPLICATION_MODE_CUSTOM]. + </description> + </signal> + <signal name="spawned"> + <argument index="0" name="scene_id" type="int" /> + <argument index="1" name="node" type="Node" /> + <description> + Emitted on a client after a new Node is instantiated locally and added to the SceneTree upon receiving a spawn request from the server. + </description> + </signal> + </signals> + <constants> + <constant name="REPLICATION_MODE_NONE" value="0" enum="ReplicationMode"> + Used with [method spawn_config] to identify a [PackedScene] that should not be replicated. + </constant> + <constant name="REPLICATION_MODE_SERVER" value="1" enum="ReplicationMode"> + Used with [method spawn_config] to identify a [PackedScene] that should be automatically replicated from server to clients. + </constant> + <constant name="REPLICATION_MODE_CUSTOM" value="2" enum="ReplicationMode"> + Used with [method spawn_config] to identify a [PackedScene] that can be manually replicated among peers. + </constant> + </constants> +</class> |