diff options
Diffstat (limited to 'doc/classes/MultiplayerReplicator.xml')
-rw-r--r-- | doc/classes/MultiplayerReplicator.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/MultiplayerReplicator.xml b/doc/classes/MultiplayerReplicator.xml index 0778a7335f..e0c309ef39 100644 --- a/doc/classes/MultiplayerReplicator.xml +++ b/doc/classes/MultiplayerReplicator.xml @@ -44,7 +44,7 @@ <argument index="2" name="data" type="Variant" default="null" /> <argument index="3" name="path" type="NodePath" default="NodePath("")" /> <description> - Sends a despawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant REPLICATION_MODE_SERVER] (see [method spawn_config]) and the request is sent by the server (see [method MultiplayerAPI.is_network_server]), the receiving peer(s) will automatically queue for deletion the node at [code]path[/code] and emit the signal [signal despawned]. In all other cases no deletion happens, and the signal [signal despawn_requested] is emitted instead. + Sends a despawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant REPLICATION_MODE_SERVER] (see [method spawn_config]) and the request is sent by the server (see [method MultiplayerAPI.is_server]), the receiving peer(s) will automatically queue for deletion the node at [code]path[/code] and emit the signal [signal despawned]. In all other cases no deletion happens, and the signal [signal despawn_requested] is emitted instead. </description> </method> <method name="send_spawn"> @@ -54,7 +54,7 @@ <argument index="2" name="data" type="Variant" default="null" /> <argument index="3" name="path" type="NodePath" default="NodePath("")" /> <description> - Sends a spawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant REPLICATION_MODE_SERVER] (see [method spawn_config]) and the request is sent by the server (see [method MultiplayerAPI.is_network_server]), the receiving peer(s) will automatically instantiate that scene, add it to the [SceneTree] at the given [code]path[/code] and emit the signal [signal spawned]. In all other cases no instantiation happens, and the signal [signal spawn_requested] is emitted instead. + Sends a spawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant REPLICATION_MODE_SERVER] (see [method spawn_config]) and the request is sent by the server (see [method MultiplayerAPI.is_server]), the receiving peer(s) will automatically instantiate that scene, add it to the [SceneTree] at the given [code]path[/code] and emit the signal [signal spawned]. In all other cases no instantiation happens, and the signal [signal spawn_requested] is emitted instead. </description> </method> <method name="send_sync"> @@ -62,7 +62,7 @@ <argument index="0" name="peer_id" type="int" /> <argument index="1" name="scene_id" type="int" /> <argument index="2" name="data" type="PackedByteArray" /> - <argument index="3" name="transfer_mode" type="int" enum="MultiplayerPeer.TransferMode" default="2" /> + <argument index="3" name="transfer_mode" type="int" enum="TransferMode" default="2" /> <argument index="4" name="channel" type="int" default="0" /> <description> Sends a sync request for the instances of the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). This function can only be called manually when overriding the send and receive sync functions (see [method sync_config]). |