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Diffstat (limited to 'doc/classes/MultiplayerPeerExtension.xml')
-rw-r--r-- | doc/classes/MultiplayerPeerExtension.xml | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/doc/classes/MultiplayerPeerExtension.xml b/doc/classes/MultiplayerPeerExtension.xml index c5fe04cb32..bd11c76039 100644 --- a/doc/classes/MultiplayerPeerExtension.xml +++ b/doc/classes/MultiplayerPeerExtension.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="MultiplayerPeerExtension" inherits="MultiplayerPeer" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> + Class that can be inherited to implement custom multiplayer API networking layers via GDExtension. </brief_description> <description> + This class is designed to be inherited from a GDExtension plugin to implement custom networking layers for the multiplayer API (such as WebRTC). All the methods below [b]must[/b] be implemented to have a working custom multiplayer implementation. See also [MultiplayerAPI]. </description> <tutorials> </tutorials> @@ -10,16 +12,19 @@ <method name="_get_available_packet_count" qualifiers="virtual const"> <return type="int" /> <description> + Called when the available packet count is internally requested by the [MultiplayerAPI]. </description> </method> <method name="_get_connection_status" qualifiers="virtual const"> <return type="int" /> <description> + Called when the connection status is requested on the [MultiplayerPeer] (see [method MultiplayerPeer.get_connection_status]). </description> </method> <method name="_get_max_packet_size" qualifiers="virtual const"> <return type="int" /> <description> + Called when the maximum allowed packet size (in bytes) is requested by the [MultiplayerAPI]. </description> </method> <method name="_get_packet" qualifiers="virtual"> @@ -27,41 +32,49 @@ <argument index="0" name="r_buffer" type="const uint8_t **" /> <argument index="1" name="r_buffer_size" type="int32_t*" /> <description> + Called when a packet needs to be received by the [MultiplayerAPI], with [code]p_buffer_size[/code] being the size of the binary [code]p_buffer[/code] in bytes. </description> </method> <method name="_get_packet_peer" qualifiers="virtual const"> <return type="int" /> <description> + Called when the ID of the [MultiplayerPeer] who sent the most recent packet is requested (see [method MultiplayerPeer.get_packet_peer]). </description> </method> <method name="_get_transfer_channel" qualifiers="virtual const"> <return type="int" /> <description> + Called when the transfer channel to use is read on this [MultiplayerPeer] (see [member MultiplayerPeer.transfer_channel]). </description> </method> <method name="_get_transfer_mode" qualifiers="virtual const"> <return type="int" /> <description> + Called when the transfer mode to use is read on this [MultiplayerPeer] (see [member MultiplayerPeer.transfer_mode]). </description> </method> <method name="_get_unique_id" qualifiers="virtual const"> <return type="int" /> <description> + Called when the unique ID of this [MultiplayerPeer] is requested (see [method MultiplayerPeer.get_unique_id]). </description> </method> <method name="_is_refusing_new_connections" qualifiers="virtual const"> <return type="bool" /> <description> + Called when the "refuse new connections" status is requested on this [MultiplayerPeer] (see [member MultiplayerPeer.refuse_new_connections]). </description> </method> <method name="_is_server" qualifiers="virtual const"> <return type="bool" /> <description> + Called when the "is server" status is requested on the [MultiplayerAPI]. See [method MultiplayerAPI.is_server]. </description> </method> <method name="_poll" qualifiers="virtual"> <return type="int" /> <description> + Called when the [MultiplayerAPI] is polled. See [method MultiplayerAPI.poll]. </description> </method> <method name="_put_packet" qualifiers="virtual"> @@ -69,30 +82,35 @@ <argument index="0" name="p_buffer" type="const uint8_t*" /> <argument index="1" name="p_buffer_size" type="int" /> <description> + Called when a packet needs to be sent by the [MultiplayerAPI], with [code]p_buffer_size[/code] being the size of the binary [code]p_buffer[/code] in bytes. </description> </method> <method name="_set_refuse_new_connections" qualifiers="virtual"> <return type="void" /> <argument index="0" name="p_enable" type="bool" /> <description> + Called when the "refuse new connections" status is set on this [MultiplayerPeer] (see [member MultiplayerPeer.refuse_new_connections]). </description> </method> <method name="_set_target_peer" qualifiers="virtual"> <return type="void" /> <argument index="0" name="p_peer" type="int" /> <description> + Called when the target peer to use is set for this [MultiplayerPeer] (see [method MultiplayerPeer.set_target_peer]). </description> </method> <method name="_set_transfer_channel" qualifiers="virtual"> <return type="void" /> <argument index="0" name="p_channel" type="int" /> <description> + Called when the channel to use is set for this [MultiplayerPeer] (see [member MultiplayerPeer.transfer_channel]). </description> </method> <method name="_set_transfer_mode" qualifiers="virtual"> <return type="void" /> <argument index="0" name="p_mode" type="int" /> <description> + Called when the transfer mode is set on this [MultiplayerPeer] (see [member MultiplayerPeer.transfer_mode]). </description> </method> </methods> |