diff options
Diffstat (limited to 'doc/classes/MultiplayerPeer.xml')
-rw-r--r-- | doc/classes/MultiplayerPeer.xml | 71 |
1 files changed, 44 insertions, 27 deletions
diff --git a/doc/classes/MultiplayerPeer.xml b/doc/classes/MultiplayerPeer.xml index 0f57ff9e55..dd7dac3f23 100644 --- a/doc/classes/MultiplayerPeer.xml +++ b/doc/classes/MultiplayerPeer.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="MultiplayerPeer" inherits="PacketPeer" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - A high-level network interface to simplify multiplayer interactions. + Abstract class for specialized [PacketPeer]s used by the [MultiplayerAPI]. </brief_description> <description> - Manages the connection to multiplayer peers. Assigns unique IDs to each client connected to the server. See also [MultiplayerAPI]. - [b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice. + Manages the connection with one or more remote peers acting as server or client and assigning unique IDs to each of them. See also [MultiplayerAPI]. + [b]Note:[/b] The [MultiplayerAPI] protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice. [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. </description> <tutorials> @@ -13,6 +13,20 @@ <link title="WebRTC Signaling Demo">https://godotengine.org/asset-library/asset/537</link> </tutorials> <methods> + <method name="close"> + <return type="void" /> + <description> + Immediately close the multiplayer peer returning to the state [constant CONNECTION_DISCONNECTED]. Connected peers will be dropped without emitting [signal peer_disconnected]. + </description> + </method> + <method name="disconnect_peer"> + <return type="void" /> + <param index="0" name="peer" type="int" /> + <param index="1" name="force" type="bool" default="false" /> + <description> + Disconnects the given [param peer] from this host. If [param force] is [code]true[/code] the [signal peer_disconnected] signal will not be emitted for this peer. + </description> + </method> <method name="generate_unique_id" qualifiers="const"> <return type="int" /> <description> @@ -25,10 +39,22 @@ Returns the current state of the connection. See [enum ConnectionStatus]. </description> </method> + <method name="get_packet_channel" qualifiers="const"> + <return type="int" /> + <description> + Returns the channel over which the next available packet was received. See [method PacketPeer.get_available_packet_count]. + </description> + </method> + <method name="get_packet_mode" qualifiers="const"> + <return type="int" enum="MultiplayerPeer.TransferMode" /> + <description> + Returns the [enum MultiplayerPeer.TransferMode] the remote peer used to send the next available packet. See [method PacketPeer.get_available_packet_count]. + </description> + </method> <method name="get_packet_peer" qualifiers="const"> <return type="int" /> <description> - Returns the ID of the [MultiplayerPeer] who sent the most recent packet. + Returns the ID of the [MultiplayerPeer] who sent the next available packet. See [method PacketPeer.get_available_packet_count]. </description> </method> <method name="get_unique_id" qualifiers="const"> @@ -37,6 +63,12 @@ Returns the ID of this [MultiplayerPeer]. </description> </method> + <method name="is_server_relay_supported" qualifiers="const"> + <return type="bool" /> + <description> + Returns true if the server can act as a relay in the current configuration (i.e. if the higher level [MultiplayerAPI] should notify connected clients of other peers, and implement a relay protocol to allow communication between them). + </description> + </method> <method name="poll"> <return type="void" /> <description> @@ -61,53 +93,38 @@ [b]Note:[/b] The default channel ([code]0[/code]) actually works as 3 separate channels (one for each [enum TransferMode]) so that [constant TRANSFER_MODE_RELIABLE] and [constant TRANSFER_MODE_UNRELIABLE_ORDERED] does not interact with each other by default. Refer to the specific network API documentation (e.g. ENet or WebRTC) to learn how to set up channels correctly. </member> <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" enum="MultiplayerPeer.TransferMode" default="2"> - The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode]. + The manner in which to send packets to the target peer. See [enum TransferMode], and the [method set_target_peer] method. </member> </members> <signals> - <signal name="connection_failed"> - <description> - Emitted when a connection attempt fails. - </description> - </signal> - <signal name="connection_succeeded"> - <description> - Emitted when a connection attempt succeeds. - </description> - </signal> <signal name="peer_connected"> <param index="0" name="id" type="int" /> <description> - Emitted by the server when a client connects. + Emitted when a remote peer connects. </description> </signal> <signal name="peer_disconnected"> <param index="0" name="id" type="int" /> <description> - Emitted by the server when a client disconnects. - </description> - </signal> - <signal name="server_disconnected"> - <description> - Emitted by clients when the server disconnects. + Emitted when a remote peer has disconnected. </description> </signal> </signals> <constants> <constant name="CONNECTION_DISCONNECTED" value="0" enum="ConnectionStatus"> - The ongoing connection disconnected. + The MultiplayerPeer is disconnected. </constant> <constant name="CONNECTION_CONNECTING" value="1" enum="ConnectionStatus"> - A connection attempt is ongoing. + The MultiplayerPeer is currently connecting to a server. </constant> <constant name="CONNECTION_CONNECTED" value="2" enum="ConnectionStatus"> - The connection attempt succeeded. + This MultiplayerPeer is connected. </constant> <constant name="TARGET_PEER_BROADCAST" value="0"> - Packets are sent to the server and then redistributed to other peers. + Packets are sent to all connected peers. </constant> <constant name="TARGET_PEER_SERVER" value="1"> - Packets are sent to the server alone. + Packets are sent to the remote peer acting as server. </constant> <constant name="TRANSFER_MODE_UNRELIABLE" value="0" enum="TransferMode"> Packets are not acknowledged, no resend attempts are made for lost packets. Packets may arrive in any order. Potentially faster than [constant TRANSFER_MODE_UNRELIABLE_ORDERED]. Use for non-critical data, and always consider whether the order matters. |