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-rw-r--r--doc/classes/MultiplayerPeer.xml16
1 files changed, 15 insertions, 1 deletions
diff --git a/doc/classes/MultiplayerPeer.xml b/doc/classes/MultiplayerPeer.xml
index ba6c60a088..6661fbfe0b 100644
--- a/doc/classes/MultiplayerPeer.xml
+++ b/doc/classes/MultiplayerPeer.xml
@@ -13,6 +13,20 @@
<link title="WebRTC Signaling Demo">https://godotengine.org/asset-library/asset/537</link>
</tutorials>
<methods>
+ <method name="close">
+ <return type="void" />
+ <description>
+ Immediately close the multiplayer peer returning to the state [constant CONNECTION_DISCONNECTED]. Connected peers will be dropped without emitting [signal peer_disconnected].
+ </description>
+ </method>
+ <method name="disconnect_peer">
+ <return type="void" />
+ <param index="0" name="peer" type="int" />
+ <param index="1" name="force" type="bool" default="false" />
+ <description>
+ Disconnects the given [param peer] from this host. If [param force] is [code]true[/code] the [signal peer_disconnected] signal will not be emitted for this peer.
+ </description>
+ </method>
<method name="generate_unique_id" qualifiers="const">
<return type="int" />
<description>
@@ -79,7 +93,7 @@
[b]Note:[/b] The default channel ([code]0[/code]) actually works as 3 separate channels (one for each [enum TransferMode]) so that [constant TRANSFER_MODE_RELIABLE] and [constant TRANSFER_MODE_UNRELIABLE_ORDERED] does not interact with each other by default. Refer to the specific network API documentation (e.g. ENet or WebRTC) to learn how to set up channels correctly.
</member>
<member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" enum="MultiplayerPeer.TransferMode" default="2">
- The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode].
+ The manner in which to send packets to the target peer. See [enum TransferMode], and the [method set_target_peer] method.
</member>
</members>
<signals>