diff options
Diffstat (limited to 'doc/classes/MultiplayerAPI.xml')
-rw-r--r-- | doc/classes/MultiplayerAPI.xml | 29 |
1 files changed, 26 insertions, 3 deletions
diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml index 7a7036c857..8c114a55c9 100644 --- a/doc/classes/MultiplayerAPI.xml +++ b/doc/classes/MultiplayerAPI.xml @@ -60,9 +60,8 @@ <return type="void"> </return> <description> - Method used for polling the MultiplayerAPI. - You only need to worry about this if you are using [member Node.custom_multiplayer] override. - SceneTree will poll the default MultiplayerAPI for you. + Method used for polling the MultiplayerAPI. You only need to worry about this if you are using [member Node.custom_multiplayer] override or you set [member SceneTree.multiplayer_poll] to [code]false[/code]. By default [SceneTree] will poll its MultiplayerAPI for you. + NOTE: This method results in RPCs and RSETs being called, so they will be executed in the same context of this function (e.g. [code]_process[/code], [code]physics[/code], [Thread]). </description> </method> <method name="send_bytes"> @@ -136,5 +135,29 @@ </signal> </signals> <constants> + <constant name="RPC_MODE_DISABLED" value="0" enum="RPCMode"> + Used with [method Node.rpc_config] or [method Node.rset_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods. + </constant> + <constant name="RPC_MODE_REMOTE" value="1" enum="RPCMode"> + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. Calls and property changes are accepted from all remote peers, no matter if they are node's master or slaves. + </constant> + <constant name="RPC_MODE_SYNC" value="2" enum="RPCMode"> + Behave like [code]RPC_MODE_REMOTE[/code] but also make the call or property change locally. Analogous to the [code]sync[/code] keyword. + </constant> + <constant name="RPC_MODE_MASTER" value="3" enum="RPCMode"> + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. Only accepts calls or property changes from the node's network slaves, see [method Node.set_network_master]. + </constant> + <constant name="RPC_MODE_SLAVE" value="4" enum="RPCMode"> + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on slaves for this node. Analogous to the [code]slave[/code] keyword. Only accepts calls or property changes from the node's network master, see [method Node.set_network_master]. + </constant> + <constant name="RPC_MODE_REMOTESYNC" value="5" enum="RPCMode"> + Behave like [code]RPC_MODE_REMOTE[/code] but also make the call or property change locally. Same as [code]RPC_MODE_SYNC[/code] which is only kept for compatibility. Analogous to the [code]remotesync[/code] keyword. + </constant> + <constant name="RPC_MODE_MASTERSYNC" value="6" enum="RPCMode"> + Behave like [code]RPC_MODE_MASTER[/code] but also make the call or property change locally. Analogous to the [code]mastersync[/code] keyword. + </constant> + <constant name="RPC_MODE_SLAVESYNC" value="7" enum="RPCMode"> + Behave like [code]RPC_MODE_SLAVE[/code] but also make the call or property change locally. Analogous to the [code]slavesync[/code] keyword. + </constant> </constants> </class> |