diff options
Diffstat (limited to 'doc/classes/MultiplayerAPI.xml')
-rw-r--r-- | doc/classes/MultiplayerAPI.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml index d8d7d9acfc..f3e26a3bcb 100644 --- a/doc/classes/MultiplayerAPI.xml +++ b/doc/classes/MultiplayerAPI.xml @@ -93,7 +93,7 @@ The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals. </member> <member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections"> - If [code]true[/code] the MultiplayerAPI's [member network_peer] refuses new incoming connections. + If [code]true[/code], the MultiplayerAPI's [member network_peer] refuses new incoming connections. </member> </members> <signals> |