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-rw-r--r--doc/classes/MultiplayerAPI.xml28
1 files changed, 14 insertions, 14 deletions
diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml
index 06658bf004..3ce6ce41b4 100644
--- a/doc/classes/MultiplayerAPI.xml
+++ b/doc/classes/MultiplayerAPI.xml
@@ -57,19 +57,19 @@
</method>
<method name="object_configuration_add">
<return type="int" enum="Error" />
- <argument index="0" name="object" type="Object" />
- <argument index="1" name="configuration" type="Variant" />
+ <param index="0" name="object" type="Object" />
+ <param index="1" name="configuration" type="Variant" />
<description>
- Notifies the MultiplayerAPI of a new [code]configuration[/code] for the given [code]object[/code]. This method is used internally by [SceneTree] to configure the root path for this MultiplayerAPI (passing [code]null[/code] and a valid [NodePath] as [code]configuration[/code]). This method can be further used by MultiplayerAPI implementations to provide additional features, refer to specific implementation (e.g. [SceneMultiplayer]) for details on how they use it.
+ Notifies the MultiplayerAPI of a new [param configuration] for the given [param object]. This method is used internally by [SceneTree] to configure the root path for this MultiplayerAPI (passing [code]null[/code] and a valid [NodePath] as [param configuration]). This method can be further used by MultiplayerAPI implementations to provide additional features, refer to specific implementation (e.g. [SceneMultiplayer]) for details on how they use it.
[b]Note:[/b] This method is mostly relevant when extending or overriding the MultiplayerAPI behavior via [MultiplayerAPIExtension].
</description>
</method>
<method name="object_configuration_remove">
<return type="int" enum="Error" />
- <argument index="0" name="object" type="Object" />
- <argument index="1" name="configuration" type="Variant" />
+ <param index="0" name="object" type="Object" />
+ <param index="1" name="configuration" type="Variant" />
<description>
- Notifies the MultiplayerAPI to remove a [code]configuration[/code] for the given [code]object[/code]. This method is used internally by [SceneTree] to configure the root path for this MultiplayerAPI (passing [code]null[/code] and an empty [NodePath] as [code]configuration[/code]). This method can be further used by MultiplayerAPI implementations to provide additional features, refer to specific implementation (e.g. [SceneMultiplayer]) for details on how they use it.
+ Notifies the MultiplayerAPI to remove a [param configuration] for the given [param object]. This method is used internally by [SceneTree] to configure the root path for this MultiplayerAPI (passing [code]null[/code] and an empty [NodePath] as [param configuration]). This method can be further used by MultiplayerAPI implementations to provide additional features, refer to specific implementation (e.g. [SceneMultiplayer]) for details on how they use it.
[b]Note:[/b] This method is mostly relevant when extending or overriding the MultiplayerAPI behavior via [MultiplayerAPIExtension].
</description>
</method>
@@ -82,18 +82,18 @@
</method>
<method name="rpc">
<return type="int" enum="Error" />
- <argument index="0" name="peer" type="int" />
- <argument index="1" name="object" type="Object" />
- <argument index="2" name="method" type="StringName" />
- <argument index="3" name="arguments" type="Array" default="[]" />
+ <param index="0" name="peer" type="int" />
+ <param index="1" name="object" type="Object" />
+ <param index="2" name="method" type="StringName" />
+ <param index="3" name="arguments" type="Array" default="[]" />
<description>
- Sends an RPC to the target [code]peer[/code]. The given [code]method[/code] will be called on the remote [code]object[/code] with the provided [code]arguments[/code]. The RPC may also be called locally depending on the implementation and RPC configuration. See [method Node.rpc] and [method Node.rpc_config].
+ Sends an RPC to the target [param peer]. The given [param method] will be called on the remote [param object] with the provided [param arguments]. The RPC may also be called locally depending on the implementation and RPC configuration. See [method Node.rpc] and [method Node.rpc_config].
[b]Note:[/b] Prefer using [method Node.rpc], [method Node.rpc_id], or [code]my_method.rpc(peer, arg1, arg2, ...)[/code] (in GDScript), since they are faster. This method is mostly useful in conjunction with [MultiplayerAPIExtension] when augmenting or replacing the multiplayer capabilities.
</description>
</method>
<method name="set_default_interface" qualifiers="static">
<return type="void" />
- <argument index="0" name="interface_name" type="StringName" />
+ <param index="0" name="interface_name" type="StringName" />
<description>
Sets the default MultiplayerAPI implementation class. This method can be used by modules and extensions to configure which implementation will be used by [SceneTree] when the engine starts.
</description>
@@ -116,13 +116,13 @@
</description>
</signal>
<signal name="peer_connected">
- <argument index="0" name="id" type="int" />
+ <param index="0" name="id" type="int" />
<description>
Emitted when this MultiplayerAPI's [member multiplayer_peer] connects with a new peer. ID is the peer ID of the new peer. Clients get notified when other clients connect to the same server. Upon connecting to a server, a client also receives this signal for the server (with ID being 1).
</description>
</signal>
<signal name="peer_disconnected">
- <argument index="0" name="id" type="int" />
+ <param index="0" name="id" type="int" />
<description>
Emitted when this MultiplayerAPI's [member multiplayer_peer] disconnects from a peer. Clients get notified when other clients disconnect from the same server.
</description>