diff options
Diffstat (limited to 'doc/classes/MultiMeshInstance3D.xml')
-rw-r--r-- | doc/classes/MultiMeshInstance3D.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/MultiMeshInstance3D.xml b/doc/classes/MultiMeshInstance3D.xml index 158579e952..52cc9cb65f 100644 --- a/doc/classes/MultiMeshInstance3D.xml +++ b/doc/classes/MultiMeshInstance3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MultiMeshInstance3D" inherits="GeometryInstance3D" version="4.0"> +<class name="MultiMeshInstance3D" inherits="GeometryInstance3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Node that instances a [MultiMesh]. </brief_description> @@ -8,9 +8,9 @@ This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands). </description> <tutorials> - <link title="Animating thousands of fish with MultiMeshInstance">https://docs.godotengine.org/en/latest/tutorials/performance/vertex_animation/animating_thousands_of_fish.html</link> - <link title="Using MultiMeshInstance">https://docs.godotengine.org/en/latest/tutorials/3d/using_multi_mesh_instance.html</link> - <link title="Optimization using MultiMeshes">https://docs.godotengine.org/en/latest/tutorials/performance/using_multimesh.html</link> + <link title="Animating thousands of fish with MultiMeshInstance">$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish.html</link> + <link title="Using MultiMeshInstance">$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html</link> + <link title="Optimization using MultiMeshes">$DOCS_URL/tutorials/performance/using_multimesh.html</link> </tutorials> <members> <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh"> |