diff options
Diffstat (limited to 'doc/classes/MultiMeshInstance3D.xml')
-rw-r--r-- | doc/classes/MultiMeshInstance3D.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/MultiMeshInstance3D.xml b/doc/classes/MultiMeshInstance3D.xml index 158579e952..d78a045aca 100644 --- a/doc/classes/MultiMeshInstance3D.xml +++ b/doc/classes/MultiMeshInstance3D.xml @@ -8,9 +8,9 @@ This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands). </description> <tutorials> - <link title="Animating thousands of fish with MultiMeshInstance">https://docs.godotengine.org/en/latest/tutorials/performance/vertex_animation/animating_thousands_of_fish.html</link> - <link title="Using MultiMeshInstance">https://docs.godotengine.org/en/latest/tutorials/3d/using_multi_mesh_instance.html</link> - <link title="Optimization using MultiMeshes">https://docs.godotengine.org/en/latest/tutorials/performance/using_multimesh.html</link> + <link title="Animating thousands of fish with MultiMeshInstance">$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish.html</link> + <link title="Using MultiMeshInstance">$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html</link> + <link title="Optimization using MultiMeshes">$DOCS_URL/tutorials/performance/using_multimesh.html</link> </tutorials> <members> <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh"> |