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Diffstat (limited to 'doc/classes/MultiMeshInstance3D.xml')
-rw-r--r-- | doc/classes/MultiMeshInstance3D.xml | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/doc/classes/MultiMeshInstance3D.xml b/doc/classes/MultiMeshInstance3D.xml new file mode 100644 index 0000000000..cab17c952e --- /dev/null +++ b/doc/classes/MultiMeshInstance3D.xml @@ -0,0 +1,24 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="MultiMeshInstance3D" inherits="GeometryInstance3D" version="4.0"> + <brief_description> + Node that instances a [MultiMesh]. + </brief_description> + <description> + [MultiMeshInstance3D] is a specialized node to instance [GeometryInstance3D]s based on a [MultiMesh] resource. + This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands). + </description> + <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_multi_mesh_instance.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/optimization/using_multimesh.html</link> + </tutorials> + <methods> + </methods> + <members> + <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh"> + The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance3D]. + </member> + </members> + <constants> + </constants> +</class> |