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-rw-r--r--doc/classes/MultiMeshInstance2D.xml12
1 files changed, 7 insertions, 5 deletions
diff --git a/doc/classes/MultiMeshInstance2D.xml b/doc/classes/MultiMeshInstance2D.xml
index 8509986c3c..a461c8e056 100644
--- a/doc/classes/MultiMeshInstance2D.xml
+++ b/doc/classes/MultiMeshInstance2D.xml
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MultiMeshInstance2D" inherits="Node2D" category="Core" version="3.2">
+<class name="MultiMeshInstance2D" inherits="Node2D" version="4.0">
<brief_description>
Node that instances a [MultiMesh] in 2D.
</brief_description>
<description>
[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] resource in 2D.
- Usage is the same as [MultiMeshInstance].
+ Usage is the same as [MultiMeshInstance3D].
</description>
<tutorials>
</tutorials>
@@ -15,16 +15,18 @@
<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
The [MultiMesh] that will be drawn by the [MultiMeshInstance2D].
</member>
- <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
+ <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
The normal map that will be used if using the default [CanvasItemMaterial].
+ [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</member>
- <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
- The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
+ <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
+ The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
</member>
</members>
<signals>
<signal name="texture_changed">
<description>
+ Emitted when the [member texture] is changed.
</description>
</signal>
</signals>