diff options
Diffstat (limited to 'doc/classes/MultiMeshInstance2D.xml')
-rw-r--r-- | doc/classes/MultiMeshInstance2D.xml | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/doc/classes/MultiMeshInstance2D.xml b/doc/classes/MultiMeshInstance2D.xml index 8509986c3c..a461c8e056 100644 --- a/doc/classes/MultiMeshInstance2D.xml +++ b/doc/classes/MultiMeshInstance2D.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MultiMeshInstance2D" inherits="Node2D" category="Core" version="3.2"> +<class name="MultiMeshInstance2D" inherits="Node2D" version="4.0"> <brief_description> Node that instances a [MultiMesh] in 2D. </brief_description> <description> [MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] resource in 2D. - Usage is the same as [MultiMeshInstance]. + Usage is the same as [MultiMeshInstance3D]. </description> <tutorials> </tutorials> @@ -15,16 +15,18 @@ <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh"> The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]. </member> - <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> + <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map"> The normal map that will be used if using the default [CanvasItemMaterial]. + [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> - The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. + <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> + The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. </member> </members> <signals> <signal name="texture_changed"> <description> + Emitted when the [member texture] is changed. </description> </signal> </signals> |