summaryrefslogtreecommitdiff
path: root/doc/classes/MultiMeshInstance2D.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/MultiMeshInstance2D.xml')
-rw-r--r--doc/classes/MultiMeshInstance2D.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/MultiMeshInstance2D.xml b/doc/classes/MultiMeshInstance2D.xml
index 2fe5447a27..a461c8e056 100644
--- a/doc/classes/MultiMeshInstance2D.xml
+++ b/doc/classes/MultiMeshInstance2D.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] resource in 2D.
- Usage is the same as [MultiMeshInstance].
+ Usage is the same as [MultiMeshInstance3D].
</description>
<tutorials>
</tutorials>
@@ -17,6 +17,7 @@
</member>
<member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
The normal map that will be used if using the default [CanvasItemMaterial].
+ [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</member>
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.