diff options
Diffstat (limited to 'doc/classes/MultiMeshInstance.xml')
-rw-r--r-- | doc/classes/MultiMeshInstance.xml | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/doc/classes/MultiMeshInstance.xml b/doc/classes/MultiMeshInstance.xml index 16f16fdc8b..feeb5c4a8c 100644 --- a/doc/classes/MultiMeshInstance.xml +++ b/doc/classes/MultiMeshInstance.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MultiMeshInstance" inherits="GeometryInstance" category="Core" version="3.2"> +<class name="MultiMeshInstance" inherits="GeometryInstance" version="3.2"> <brief_description> Node that instances a [MultiMesh]. </brief_description> @@ -8,8 +8,9 @@ This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands). </description> <tutorials> - <link>http://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link> - <link>http://docs.godotengine.org/en/latest/tutorials/3d/using_multi_mesh_instance.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_multi_mesh_instance.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/optimization/using_multimesh.html</link> </tutorials> <methods> </methods> |