summaryrefslogtreecommitdiff
path: root/doc/classes/MultiMeshInstance.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/MultiMeshInstance.xml')
-rw-r--r--doc/classes/MultiMeshInstance.xml8
1 files changed, 3 insertions, 5 deletions
diff --git a/doc/classes/MultiMeshInstance.xml b/doc/classes/MultiMeshInstance.xml
index 866ffffb5f..70834d6085 100644
--- a/doc/classes/MultiMeshInstance.xml
+++ b/doc/classes/MultiMeshInstance.xml
@@ -1,23 +1,21 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MultiMeshInstance" inherits="GeometryInstance" category="Core" version="3.1">
+<class name="MultiMeshInstance" inherits="GeometryInstance" category="Core" version="3.2">
<brief_description>
Node that instances a [MultiMesh].
</brief_description>
<description>
- [code]MultiMeshInstance[/code] is a specialized node to instance [GeometryInstance]s based on a [MultiMesh] resource.
+ [MultiMeshInstance] is a specialized node to instance [GeometryInstance]s based on a [MultiMesh] resource.
This is useful to optimize the rendering of a high amount of instances of a given mesh (for example tree in a forest or grass strands).
</description>
<tutorials>
<link>http://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link>
<link>http://docs.godotengine.org/en/latest/tutorials/3d/using_multi_mesh_instance.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
- The [MultiMesh] resource that will be used and shared among all instances of the [code]MultiMeshInstance[/code].
+ The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance].
</member>
</members>
<constants>