summaryrefslogtreecommitdiff
path: root/doc/classes/MultiMeshInstance.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/MultiMeshInstance.xml')
-rw-r--r--doc/classes/MultiMeshInstance.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/MultiMeshInstance.xml b/doc/classes/MultiMeshInstance.xml
index 5e021dfe9b..866ffffb5f 100644
--- a/doc/classes/MultiMeshInstance.xml
+++ b/doc/classes/MultiMeshInstance.xml
@@ -8,6 +8,8 @@
This is useful to optimize the rendering of a high amount of instances of a given mesh (for example tree in a forest or grass strands).
</description>
<tutorials>
+ <link>http://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link>
+ <link>http://docs.godotengine.org/en/latest/tutorials/3d/using_multi_mesh_instance.html</link>
</tutorials>
<demos>
</demos>