diff options
Diffstat (limited to 'doc/classes/MultiMesh.xml')
-rw-r--r-- | doc/classes/MultiMesh.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index 8a4a192ed4..24b87f8e28 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -105,11 +105,11 @@ </method> </methods> <members> - <member name="buffer" type="PoolRealArray" setter="set_buffer" getter="get_buffer" default="PoolRealArray( )"> + <member name="buffer" type="PackedFloat32Array" setter="set_buffer" getter="get_buffer" default="PackedFloat32Array( )"> </member> - <member name="color_array" type="PoolColorArray" setter="_set_color_array" getter="_get_color_array"> + <member name="color_array" type="PackedColorArray" setter="_set_color_array" getter="_get_color_array"> </member> - <member name="custom_data_array" type="PoolColorArray" setter="_set_custom_data_array" getter="_get_custom_data_array"> + <member name="custom_data_array" type="PackedColorArray" setter="_set_custom_data_array" getter="_get_custom_data_array"> </member> <member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count" default="0"> Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with [member visible_instance_count]. @@ -117,9 +117,9 @@ <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> Mesh to be drawn. </member> - <member name="transform_2d_array" type="PoolVector2Array" setter="_set_transform_2d_array" getter="_get_transform_2d_array"> + <member name="transform_2d_array" type="PackedVector2Array" setter="_set_transform_2d_array" getter="_get_transform_2d_array"> </member> - <member name="transform_array" type="PoolVector3Array" setter="_set_transform_array" getter="_get_transform_array"> + <member name="transform_array" type="PackedVector3Array" setter="_set_transform_array" getter="_get_transform_array"> </member> <member name="transform_format" type="int" setter="set_transform_format" getter="get_transform_format" enum="MultiMesh.TransformFormat" default="0"> Format of transform used to transform mesh, either 2D or 3D. |