diff options
Diffstat (limited to 'doc/classes/MultiMesh.xml')
-rw-r--r-- | doc/classes/MultiMesh.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index 6df9689ada..b6a89d09f4 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MultiMesh" inherits="Resource" category="Core" version="3.0.alpha.custom_build"> +<class name="MultiMesh" inherits="Resource" category="Core" version="3.0-alpha"> <brief_description> Provides high performance mesh instancing. </brief_description> @@ -7,7 +7,7 @@ MultiMesh provides low level mesh instancing. If the amount of [Mesh] instances needed goes from hundreds to thousands (and most need to be visible at close proximity) creating such a large amount of [MeshInstance] nodes may affect performance by using too much CPU or video memory. For this case a MultiMesh becomes very useful, as it can draw thousands of instances with little API overhead. As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always rendered (they are spatially indexed as one, for the whole object). - Since instances may have any behavior, the Rect3 used for visibility must be provided by the user. + Since instances may have any behavior, the AABB used for visibility must be provided by the user. </description> <tutorials> </tutorials> @@ -15,10 +15,10 @@ </demos> <methods> <method name="get_aabb" qualifiers="const"> - <return type="Rect3"> + <return type="AABB"> </return> <description> - Return the visibility Rect3. + Return the visibility AABB. </description> </method> <method name="get_color_format" qualifiers="const"> |