diff options
Diffstat (limited to 'doc/classes/MultiMesh.xml')
-rw-r--r-- | doc/classes/MultiMesh.xml | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index 8a72aa155b..ec65f407cd 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -11,6 +11,7 @@ </description> <tutorials> <link>http://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link> + <link>http://docs.godotengine.org/en/latest/tutorials/optimization/using_multimesh.html</link> </tutorials> <methods> <method name="get_aabb" qualifiers="const"> @@ -87,7 +88,7 @@ <argument index="1" name="custom_data" type="Color"> </argument> <description> - Sets custom data for a specific instance. Although [Color] is used, it is just a container for 4 numbers. + Sets custom data for a specific instance. Although [Color] is used, it is just a container for 4 floating point numbers. The format of the number can change depending on the [enum CustomDataFormat] used. </description> </method> <method name="set_instance_transform"> @@ -153,7 +154,7 @@ Use when you are not using per-instance custom data. </constant> <constant name="CUSTOM_DATA_8BIT" value="1" enum="CustomDataFormat"> - Compress custom_data into 8 bits when passing to shader. This uses less memory and can be faster, but loses precision. + Compress custom_data into 8 bits when passing to shader. This uses less memory and can be faster, but loses precision and range. Floats packed into 8 bits can only represent values between 0 and 1, numbers outside that range will be clamped. </constant> <constant name="CUSTOM_DATA_FLOAT" value="2" enum="CustomDataFormat"> The [Color] passed into [method set_instance_custom_data] will use 4 floats. Use this for highest precision. |