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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="MultiMesh" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ Provides high performance mesh instancing.
+ </brief_description>
+ <description>
+ MultiMesh provides low level mesh instancing. If the amount of [Mesh] instances needed goes from hundreds to thousands (and most need to be visible at close proximity) creating such a large amount of [MeshInstance] nodes may affect performance by using too much CPU or video memory.
+ For this case a MultiMesh becomes very useful, as it can draw thousands of instances with little API overhead.
+ As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always rendered (they are spatially indexed as one, for the whole object).
+ Since instances may have any behavior, the Rect3 used for visibility must be provided by the user.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="get_aabb" qualifiers="const">
+ <return type="Rect3">
+ </return>
+ <description>
+ Return the visibility Rect3.
+ </description>
+ </method>
+ <method name="get_color_format" qualifiers="const">
+ <return type="int" enum="MultiMesh.ColorFormat">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_instance_color" qualifiers="const">
+ <return type="Color">
+ </return>
+ <argument index="0" name="instance" type="int">
+ </argument>
+ <description>
+ Get the color of a specific instance.
+ </description>
+ </method>
+ <method name="get_instance_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Return the amount of instances that is going to be drawn.
+ </description>
+ </method>
+ <method name="get_instance_transform" qualifiers="const">
+ <return type="Transform">
+ </return>
+ <argument index="0" name="instance" type="int">
+ </argument>
+ <description>
+ Return the transform of a specific instance.
+ </description>
+ </method>
+ <method name="get_mesh" qualifiers="const">
+ <return type="Mesh">
+ </return>
+ <description>
+ Return the [Mesh] resource drawn as multiple instances.
+ </description>
+ </method>
+ <method name="get_transform_format" qualifiers="const">
+ <return type="int" enum="MultiMesh.TransformFormat">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_color_format">
+ <return type="void">
+ </return>
+ <argument index="0" name="format" type="int" enum="MultiMesh.ColorFormat">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_instance_color">
+ <return type="void">
+ </return>
+ <argument index="0" name="instance" type="int">
+ </argument>
+ <argument index="1" name="color" type="Color">
+ </argument>
+ <description>
+ Set the color of a specific instance.
+ </description>
+ </method>
+ <method name="set_instance_count">
+ <return type="void">
+ </return>
+ <argument index="0" name="count" type="int">
+ </argument>
+ <description>
+ Set the amount of instances that is going to be drawn. Changing this number will erase all the existing instance transform and color data.
+ </description>
+ </method>
+ <method name="set_instance_transform">
+ <return type="void">
+ </return>
+ <argument index="0" name="instance" type="int">
+ </argument>
+ <argument index="1" name="transform" type="Transform">
+ </argument>
+ <description>
+ Set the transform for a specific instance.
+ </description>
+ </method>
+ <method name="set_mesh">
+ <return type="void">
+ </return>
+ <argument index="0" name="mesh" type="Mesh">
+ </argument>
+ <description>
+ Set the [Mesh] resource to be drawn in multiple instances.
+ </description>
+ </method>
+ <method name="set_transform_format">
+ <return type="void">
+ </return>
+ <argument index="0" name="format" type="int" enum="MultiMesh.TransformFormat">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="color_array" type="PoolColorArray" setter="_set_color_array" getter="_get_color_array">
+ </member>
+ <member name="color_format" type="int" setter="set_color_format" getter="get_color_format" enum="MultiMesh.ColorFormat">
+ </member>
+ <member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count">
+ </member>
+ <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
+ </member>
+ <member name="transform_array" type="PoolVector3Array" setter="_set_transform_array" getter="_get_transform_array">
+ </member>
+ <member name="transform_format" type="int" setter="set_transform_format" getter="get_transform_format" enum="MultiMesh.TransformFormat">
+ </member>
+ </members>
+ <constants>
+ <constant name="TRANSFORM_2D" value="0">
+ </constant>
+ <constant name="TRANSFORM_3D" value="1">
+ </constant>
+ <constant name="COLOR_NONE" value="0">
+ </constant>
+ <constant name="COLOR_8BIT" value="1">
+ </constant>
+ <constant name="COLOR_FLOAT" value="2">
+ </constant>
+ </constants>
+</class>