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-rw-r--r--doc/classes/MultiMesh.xml4
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml
index 565e19c229..885fcf259f 100644
--- a/doc/classes/MultiMesh.xml
+++ b/doc/classes/MultiMesh.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MultiMesh" inherits="Resource" category="Core" version="3.1">
+<class name="MultiMesh" inherits="Resource" category="Core" version="3.2">
<brief_description>
Provides high performance mesh instancing.
</brief_description>
@@ -10,6 +10,7 @@
Since instances may have any behavior, the AABB used for visibility must be provided by the user.
</description>
<tutorials>
+ <link>http://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link>
</tutorials>
<demos>
</demos>
@@ -65,6 +66,7 @@
</argument>
<description>
Set the color of a specific instance.
+ For the color to take effect, ensure that [member color_format] is non-[code]null[/code] on the [MultiMesh] and [member SpatialMaterial.vertex_color_use_as_albedo] is [code]true[/code] on the material.
</description>
</method>
<method name="set_instance_custom_data">