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-rw-r--r--doc/classes/MeshInstance3D.xml83
1 files changed, 54 insertions, 29 deletions
diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml
index c569da2df1..b72ce46310 100644
--- a/doc/classes/MeshInstance3D.xml
+++ b/doc/classes/MeshInstance3D.xml
@@ -4,64 +4,91 @@
Node that instances meshes into a scenario.
</brief_description>
<description>
- MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reuse of geometry which can save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead.
+ MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reuse of geometry which can save on resources. When a [Mesh] has to be instantiated more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead.
</description>
<tutorials>
+ <link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
+ <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
+ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="create_convex_collision">
- <return type="void">
- </return>
+ <return type="void" />
+ <argument index="0" name="clean" type="bool" default="true" />
+ <argument index="1" name="simplify" type="bool" default="false" />
<description>
This helper creates a [StaticBody3D] child node with a [ConvexPolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
+ If [code]clean[/code] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed.
+ If [code]simplify[/code] is [code]true[/code], the geometry can be further simplified to reduce the amount of vertices. Disabled by default.
</description>
</method>
<method name="create_debug_tangents">
- <return type="void">
- </return>
+ <return type="void" />
<description>
This helper creates a [MeshInstance3D] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.
</description>
</method>
+ <method name="create_multiple_convex_collisions">
+ <return type="void" />
+ <description>
+ This helper creates a [StaticBody3D] child node with multiple [ConvexPolygonShape3D] collision shapes calculated from the mesh geometry via convex decomposition. It's mainly used for testing.
+ </description>
+ </method>
<method name="create_trimesh_collision">
- <return type="void">
- </return>
+ <return type="void" />
<description>
This helper creates a [StaticBody3D] child node with a [ConcavePolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
</description>
</method>
+ <method name="find_blend_shape_by_name">
+ <return type="int" />
+ <argument index="0" name="name" type="StringName" />
+ <description>
+ </description>
+ </method>
<method name="get_active_material" qualifiers="const">
- <return type="Material">
- </return>
- <argument index="0" name="surface" type="int">
- </argument>
+ <return type="Material" />
+ <argument index="0" name="surface" type="int" />
<description>
Returns the [Material] that will be used by the [Mesh] when drawing. This can return the [member GeometryInstance3D.material_override], the surface override [Material] defined in this [MeshInstance3D], or the surface [Material] defined in the [Mesh]. For example, if [member GeometryInstance3D.material_override] is used, all surfaces will return the override material.
</description>
</method>
- <method name="get_surface_material" qualifiers="const">
- <return type="Material">
- </return>
- <argument index="0" name="surface" type="int">
- </argument>
+ <method name="get_blend_shape_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="get_blend_shape_value" qualifiers="const">
+ <return type="float" />
+ <argument index="0" name="blend_shape_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="get_surface_override_material" qualifiers="const">
+ <return type="Material" />
+ <argument index="0" name="surface" type="int" />
<description>
Returns the override [Material] for the specified surface of the [Mesh] resource.
</description>
</method>
- <method name="get_surface_material_count" qualifiers="const">
- <return type="int">
- </return>
+ <method name="get_surface_override_material_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the number of surface override materials. This is equivalent to [method Mesh.get_surface_count].
+ </description>
+ </method>
+ <method name="set_blend_shape_value">
+ <return type="void" />
+ <argument index="0" name="blend_shape_idx" type="int" />
+ <argument index="1" name="value" type="float" />
<description>
- Returns the number of surface materials.
</description>
</method>
- <method name="set_surface_material">
- <return type="void">
- </return>
- <argument index="0" name="surface" type="int">
- </argument>
- <argument index="1" name="material" type="Material">
- </argument>
+ <method name="set_surface_override_material">
+ <return type="void" />
+ <argument index="0" name="surface" type="int" />
+ <argument index="1" name="material" type="Material" />
<description>
Sets the override [Material] for the specified surface of the [Mesh] resource. This material is associated with this [MeshInstance3D] rather than with the [Mesh] resource.
</description>
@@ -78,6 +105,4 @@
Sets the skin to be used by this instance.
</member>
</members>
- <constants>
- </constants>
</class>