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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="MeshInstance3D" inherits="GeometryInstance3D" version="4.0">
+ <brief_description>
+ Node that instances meshes into a scenario.
+ </brief_description>
+ <description>
+ MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reuse of geometry which can save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="create_convex_collision">
+ <return type="void">
+ </return>
+ <description>
+ This helper creates a [StaticBody3D] child node with a [ConvexPolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
+ </description>
+ </method>
+ <method name="create_debug_tangents">
+ <return type="void">
+ </return>
+ <description>
+ This helper creates a [MeshInstance3D] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.
+ </description>
+ </method>
+ <method name="create_trimesh_collision">
+ <return type="void">
+ </return>
+ <description>
+ This helper creates a [StaticBody3D] child node with a [ConcavePolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
+ </description>
+ </method>
+ <method name="get_active_material" qualifiers="const">
+ <return type="Material">
+ </return>
+ <argument index="0" name="surface" type="int">
+ </argument>
+ <description>
+ Returns the [Material] that will be used by the [Mesh] when drawing. This can return the [member GeometryInstance3D.material_override], the surface override [Material] defined in this [MeshInstance3D], or the surface [Material] defined in the [Mesh]. For example, if [member GeometryInstance3D.material_override] is used, all surfaces will return the override material.
+ </description>
+ </method>
+ <method name="get_surface_material" qualifiers="const">
+ <return type="Material">
+ </return>
+ <argument index="0" name="surface" type="int">
+ </argument>
+ <description>
+ Returns the override [Material] for the specified surface of the [Mesh] resource.
+ </description>
+ </method>
+ <method name="get_surface_material_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the number of surface materials.
+ </description>
+ </method>
+ <method name="set_surface_material">
+ <return type="void">
+ </return>
+ <argument index="0" name="surface" type="int">
+ </argument>
+ <argument index="1" name="material" type="Material">
+ </argument>
+ <description>
+ Sets the override [Material] for the specified surface of the [Mesh] resource. This material is associated with this [MeshInstance3D] rather than with the [Mesh] resource.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
+ The [Mesh] resource for the instance.
+ </member>
+ <member name="skeleton" type="NodePath" setter="set_skeleton_path" getter="get_skeleton_path" default="NodePath(&quot;..&quot;)">
+ [NodePath] to the [Skeleton3D] associated with the instance.
+ </member>
+ <member name="skin" type="Skin" setter="set_skin" getter="get_skin">
+ Sets the skin to be used by this instance.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>