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-rw-r--r--doc/classes/MeshInstance3D.xml42
1 files changed, 14 insertions, 28 deletions
diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml
index 930301a742..665d5d3c77 100644
--- a/doc/classes/MeshInstance3D.xml
+++ b/doc/classes/MeshInstance3D.xml
@@ -14,12 +14,9 @@
</tutorials>
<methods>
<method name="create_convex_collision">
- <return type="void">
- </return>
- <argument index="0" name="clean" type="bool" default="true">
- </argument>
- <argument index="1" name="simplify" type="bool" default="false">
- </argument>
+ <return type="void" />
+ <argument index="0" name="clean" type="bool" default="true" />
+ <argument index="1" name="simplify" type="bool" default="false" />
<description>
This helper creates a [StaticBody3D] child node with a [ConvexPolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
If [code]clean[/code] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed.
@@ -27,58 +24,47 @@
</description>
</method>
<method name="create_debug_tangents">
- <return type="void">
- </return>
+ <return type="void" />
<description>
This helper creates a [MeshInstance3D] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.
</description>
</method>
<method name="create_multiple_convex_collisions">
- <return type="void">
- </return>
+ <return type="void" />
<description>
This helper creates a [StaticBody3D] child node with multiple [ConvexPolygonShape3D] collision shapes calculated from the mesh geometry via convex decomposition. It's mainly used for testing.
</description>
</method>
<method name="create_trimesh_collision">
- <return type="void">
- </return>
+ <return type="void" />
<description>
This helper creates a [StaticBody3D] child node with a [ConcavePolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
</description>
</method>
<method name="get_active_material" qualifiers="const">
- <return type="Material">
- </return>
- <argument index="0" name="surface" type="int">
- </argument>
+ <return type="Material" />
+ <argument index="0" name="surface" type="int" />
<description>
Returns the [Material] that will be used by the [Mesh] when drawing. This can return the [member GeometryInstance3D.material_override], the surface override [Material] defined in this [MeshInstance3D], or the surface [Material] defined in the [Mesh]. For example, if [member GeometryInstance3D.material_override] is used, all surfaces will return the override material.
</description>
</method>
<method name="get_surface_override_material" qualifiers="const">
- <return type="Material">
- </return>
- <argument index="0" name="surface" type="int">
- </argument>
+ <return type="Material" />
+ <argument index="0" name="surface" type="int" />
<description>
Returns the override [Material] for the specified surface of the [Mesh] resource.
</description>
</method>
<method name="get_surface_override_material_count" qualifiers="const">
- <return type="int">
- </return>
+ <return type="int" />
<description>
Returns the number of surface override materials. This is equivalent to [method Mesh.get_surface_count].
</description>
</method>
<method name="set_surface_override_material">
- <return type="void">
- </return>
- <argument index="0" name="surface" type="int">
- </argument>
- <argument index="1" name="material" type="Material">
- </argument>
+ <return type="void" />
+ <argument index="0" name="surface" type="int" />
+ <argument index="1" name="material" type="Material" />
<description>
Sets the override [Material] for the specified surface of the [Mesh] resource. This material is associated with this [MeshInstance3D] rather than with the [Mesh] resource.
</description>