diff options
Diffstat (limited to 'doc/classes/MeshInstance3D.xml')
-rw-r--r-- | doc/classes/MeshInstance3D.xml | 42 |
1 files changed, 14 insertions, 28 deletions
diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml index 930301a742..665d5d3c77 100644 --- a/doc/classes/MeshInstance3D.xml +++ b/doc/classes/MeshInstance3D.xml @@ -14,12 +14,9 @@ </tutorials> <methods> <method name="create_convex_collision"> - <return type="void"> - </return> - <argument index="0" name="clean" type="bool" default="true"> - </argument> - <argument index="1" name="simplify" type="bool" default="false"> - </argument> + <return type="void" /> + <argument index="0" name="clean" type="bool" default="true" /> + <argument index="1" name="simplify" type="bool" default="false" /> <description> This helper creates a [StaticBody3D] child node with a [ConvexPolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing. If [code]clean[/code] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed. @@ -27,58 +24,47 @@ </description> </method> <method name="create_debug_tangents"> - <return type="void"> - </return> + <return type="void" /> <description> This helper creates a [MeshInstance3D] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing. </description> </method> <method name="create_multiple_convex_collisions"> - <return type="void"> - </return> + <return type="void" /> <description> This helper creates a [StaticBody3D] child node with multiple [ConvexPolygonShape3D] collision shapes calculated from the mesh geometry via convex decomposition. It's mainly used for testing. </description> </method> <method name="create_trimesh_collision"> - <return type="void"> - </return> + <return type="void" /> <description> This helper creates a [StaticBody3D] child node with a [ConcavePolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing. </description> </method> <method name="get_active_material" qualifiers="const"> - <return type="Material"> - </return> - <argument index="0" name="surface" type="int"> - </argument> + <return type="Material" /> + <argument index="0" name="surface" type="int" /> <description> Returns the [Material] that will be used by the [Mesh] when drawing. This can return the [member GeometryInstance3D.material_override], the surface override [Material] defined in this [MeshInstance3D], or the surface [Material] defined in the [Mesh]. For example, if [member GeometryInstance3D.material_override] is used, all surfaces will return the override material. </description> </method> <method name="get_surface_override_material" qualifiers="const"> - <return type="Material"> - </return> - <argument index="0" name="surface" type="int"> - </argument> + <return type="Material" /> + <argument index="0" name="surface" type="int" /> <description> Returns the override [Material] for the specified surface of the [Mesh] resource. </description> </method> <method name="get_surface_override_material_count" qualifiers="const"> - <return type="int"> - </return> + <return type="int" /> <description> Returns the number of surface override materials. This is equivalent to [method Mesh.get_surface_count]. </description> </method> <method name="set_surface_override_material"> - <return type="void"> - </return> - <argument index="0" name="surface" type="int"> - </argument> - <argument index="1" name="material" type="Material"> - </argument> + <return type="void" /> + <argument index="0" name="surface" type="int" /> + <argument index="1" name="material" type="Material" /> <description> Sets the override [Material] for the specified surface of the [Mesh] resource. This material is associated with this [MeshInstance3D] rather than with the [Mesh] resource. </description> |