summaryrefslogtreecommitdiff
path: root/doc/classes/MeshInstance3D.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/MeshInstance3D.xml')
-rw-r--r--doc/classes/MeshInstance3D.xml26
1 files changed, 13 insertions, 13 deletions
diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml
index f368190a29..618503c8df 100644
--- a/doc/classes/MeshInstance3D.xml
+++ b/doc/classes/MeshInstance3D.xml
@@ -4,7 +4,7 @@
Node that instances meshes into a scenario.
</brief_description>
<description>
- MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reuse of geometry which can save on resources. When a [Mesh] has to be instantiated more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead.
+ MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reusing geometry, which can save on resources. When a [Mesh] has to be instantiated more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead.
</description>
<tutorials>
<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
@@ -15,12 +15,12 @@
<methods>
<method name="create_convex_collision">
<return type="void" />
- <argument index="0" name="clean" type="bool" default="true" />
- <argument index="1" name="simplify" type="bool" default="false" />
+ <param index="0" name="clean" type="bool" default="true" />
+ <param index="1" name="simplify" type="bool" default="false" />
<description>
This helper creates a [StaticBody3D] child node with a [ConvexPolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
- If [code]clean[/code] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed.
- If [code]simplify[/code] is [code]true[/code], the geometry can be further simplified to reduce the amount of vertices. Disabled by default.
+ If [param clean] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed.
+ If [param simplify] is [code]true[/code], the geometry can be further simplified to reduce the number of vertices. Disabled by default.
</description>
</method>
<method name="create_debug_tangents">
@@ -43,13 +43,13 @@
</method>
<method name="find_blend_shape_by_name">
<return type="int" />
- <argument index="0" name="name" type="StringName" />
+ <param index="0" name="name" type="StringName" />
<description>
</description>
</method>
<method name="get_active_material" qualifiers="const">
<return type="Material" />
- <argument index="0" name="surface" type="int" />
+ <param index="0" name="surface" type="int" />
<description>
Returns the [Material] that will be used by the [Mesh] when drawing. This can return the [member GeometryInstance3D.material_override], the surface override [Material] defined in this [MeshInstance3D], or the surface [Material] defined in the [Mesh]. For example, if [member GeometryInstance3D.material_override] is used, all surfaces will return the override material.
</description>
@@ -61,13 +61,13 @@
</method>
<method name="get_blend_shape_value" qualifiers="const">
<return type="float" />
- <argument index="0" name="blend_shape_idx" type="int" />
+ <param index="0" name="blend_shape_idx" type="int" />
<description>
</description>
</method>
<method name="get_surface_override_material" qualifiers="const">
<return type="Material" />
- <argument index="0" name="surface" type="int" />
+ <param index="0" name="surface" type="int" />
<description>
Returns the override [Material] for the specified surface of the [Mesh] resource.
</description>
@@ -80,15 +80,15 @@
</method>
<method name="set_blend_shape_value">
<return type="void" />
- <argument index="0" name="blend_shape_idx" type="int" />
- <argument index="1" name="value" type="float" />
+ <param index="0" name="blend_shape_idx" type="int" />
+ <param index="1" name="value" type="float" />
<description>
</description>
</method>
<method name="set_surface_override_material">
<return type="void" />
- <argument index="0" name="surface" type="int" />
- <argument index="1" name="material" type="Material" />
+ <param index="0" name="surface" type="int" />
+ <param index="1" name="material" type="Material" />
<description>
Sets the override [Material] for the specified surface of the [Mesh] resource. This material is associated with this [MeshInstance3D] rather than with the [Mesh] resource.
</description>