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Diffstat (limited to 'doc/classes/MeshInstance3D.xml')
-rw-r--r-- | doc/classes/MeshInstance3D.xml | 57 |
1 files changed, 30 insertions, 27 deletions
diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml index c569da2df1..665d5d3c77 100644 --- a/doc/classes/MeshInstance3D.xml +++ b/doc/classes/MeshInstance3D.xml @@ -4,64 +4,67 @@ Node that instances meshes into a scenario. </brief_description> <description> - MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reuse of geometry which can save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead. + MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reuse of geometry which can save on resources. When a [Mesh] has to be instantiated more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead. </description> <tutorials> + <link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link> + <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link> + <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> + <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <methods> <method name="create_convex_collision"> - <return type="void"> - </return> + <return type="void" /> + <argument index="0" name="clean" type="bool" default="true" /> + <argument index="1" name="simplify" type="bool" default="false" /> <description> This helper creates a [StaticBody3D] child node with a [ConvexPolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing. + If [code]clean[/code] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed. + If [code]simplify[/code] is [code]true[/code], the geometry can be further simplified to reduce the amount of vertices. Disabled by default. </description> </method> <method name="create_debug_tangents"> - <return type="void"> - </return> + <return type="void" /> <description> This helper creates a [MeshInstance3D] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing. </description> </method> + <method name="create_multiple_convex_collisions"> + <return type="void" /> + <description> + This helper creates a [StaticBody3D] child node with multiple [ConvexPolygonShape3D] collision shapes calculated from the mesh geometry via convex decomposition. It's mainly used for testing. + </description> + </method> <method name="create_trimesh_collision"> - <return type="void"> - </return> + <return type="void" /> <description> This helper creates a [StaticBody3D] child node with a [ConcavePolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing. </description> </method> <method name="get_active_material" qualifiers="const"> - <return type="Material"> - </return> - <argument index="0" name="surface" type="int"> - </argument> + <return type="Material" /> + <argument index="0" name="surface" type="int" /> <description> Returns the [Material] that will be used by the [Mesh] when drawing. This can return the [member GeometryInstance3D.material_override], the surface override [Material] defined in this [MeshInstance3D], or the surface [Material] defined in the [Mesh]. For example, if [member GeometryInstance3D.material_override] is used, all surfaces will return the override material. </description> </method> - <method name="get_surface_material" qualifiers="const"> - <return type="Material"> - </return> - <argument index="0" name="surface" type="int"> - </argument> + <method name="get_surface_override_material" qualifiers="const"> + <return type="Material" /> + <argument index="0" name="surface" type="int" /> <description> Returns the override [Material] for the specified surface of the [Mesh] resource. </description> </method> - <method name="get_surface_material_count" qualifiers="const"> - <return type="int"> - </return> + <method name="get_surface_override_material_count" qualifiers="const"> + <return type="int" /> <description> - Returns the number of surface materials. + Returns the number of surface override materials. This is equivalent to [method Mesh.get_surface_count]. </description> </method> - <method name="set_surface_material"> - <return type="void"> - </return> - <argument index="0" name="surface" type="int"> - </argument> - <argument index="1" name="material" type="Material"> - </argument> + <method name="set_surface_override_material"> + <return type="void" /> + <argument index="0" name="surface" type="int" /> + <argument index="1" name="material" type="Material" /> <description> Sets the override [Material] for the specified surface of the [Mesh] resource. This material is associated with this [MeshInstance3D] rather than with the [Mesh] resource. </description> |