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-rw-r--r--doc/classes/MeshInstance2D.xml5
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml
index d18ba96a95..39a733fdb3 100644
--- a/doc/classes/MeshInstance2D.xml
+++ b/doc/classes/MeshInstance2D.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="MeshInstance2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
+ Node used for displaying a [Mesh] in 2D.
</brief_description>
<description>
+ Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite] use tool in Toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".
</description>
<tutorials>
<link>http://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html</link>
@@ -11,10 +13,13 @@
</methods>
<members>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
+ The [Mesh] that will be drawn by the [MeshInstance2D].
</member>
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
+ The normal map that will be used if using the default [CanvasItemMaterial].
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
+ The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
</member>
</members>
<constants>