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Diffstat (limited to 'doc/classes/MeshInstance2D.xml')
-rw-r--r-- | doc/classes/MeshInstance2D.xml | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml index d18ba96a95..39a733fdb3 100644 --- a/doc/classes/MeshInstance2D.xml +++ b/doc/classes/MeshInstance2D.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="MeshInstance2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> + Node used for displaying a [Mesh] in 2D. </brief_description> <description> + Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite] use tool in Toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D". </description> <tutorials> <link>http://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html</link> @@ -11,10 +13,13 @@ </methods> <members> <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> + The [Mesh] that will be drawn by the [MeshInstance2D]. </member> <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> + The normal map that will be used if using the default [CanvasItemMaterial]. </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. </member> </members> <constants> |