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-rw-r--r--doc/classes/MeshInstance2D.xml7
1 files changed, 4 insertions, 3 deletions
diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml
index 4b38b9aa96..74d8516cbc 100644
--- a/doc/classes/MeshInstance2D.xml
+++ b/doc/classes/MeshInstance2D.xml
@@ -1,13 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MeshInstance2D" inherits="Node2D" category="Core" version="3.2">
+<class name="MeshInstance2D" inherits="Node2D" version="3.2">
<brief_description>
Node used for displaying a [Mesh] in 2D.
</brief_description>
<description>
- Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite] use tool in Toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".
+ Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite] via a tool in the editor toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".
</description>
<tutorials>
- <link>http://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html</link>
</tutorials>
<methods>
</methods>
@@ -25,6 +25,7 @@
<signals>
<signal name="texture_changed">
<description>
+ Emitted when the [member texture] is changed.
</description>
</signal>
</signals>