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-rw-r--r--doc/classes/MeshInstance.xml38
1 files changed, 5 insertions, 33 deletions
diff --git a/doc/classes/MeshInstance.xml b/doc/classes/MeshInstance.xml
index 56b446cac1..ef42726ca9 100644
--- a/doc/classes/MeshInstance.xml
+++ b/doc/classes/MeshInstance.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MeshInstance" inherits="GeometryInstance" category="Core" version="3.0.alpha.custom_build">
+<class name="MeshInstance" inherits="GeometryInstance" category="Core" version="3.1">
<brief_description>
Node that instances meshes into a scenario.
</brief_description>
<description>
- MeshInstance is a [Node] that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single [Mesh] in many places. This allows to reuse geometry and save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance] instead.
+ MeshInstance is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single [Mesh] in many places. This allows to reuse geometry and save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance] instead.
</description>
<tutorials>
</tutorials>
@@ -15,33 +15,21 @@
<return type="void">
</return>
<description>
- This helper creates a [StaticBody] child [Node] with a [ConvexPolygonShape] [CollisionShape] calculated from the mesh geometry. It's mainly used for testing.
+ This helper creates a [StaticBody] child node with a [ConvexPolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing.
</description>
</method>
<method name="create_debug_tangents">
<return type="void">
</return>
<description>
+ This helper creates a [MeshInstance] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.
</description>
</method>
<method name="create_trimesh_collision">
<return type="void">
</return>
<description>
- This helper creates a [StaticBody] child [Node] with a [ConcavePolygonShape] [CollisionShape] calculated from the mesh geometry. It's mainly used for testing.
- </description>
- </method>
- <method name="get_mesh" qualifiers="const">
- <return type="Mesh">
- </return>
- <description>
- Returns the current [Mesh] resource for the instance.
- </description>
- </method>
- <method name="get_skeleton_path">
- <return type="NodePath">
- </return>
- <description>
+ This helper creates a [StaticBody] child node with a [ConcavePolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing.
</description>
</method>
<method name="get_surface_material" qualifiers="const">
@@ -53,22 +41,6 @@
Returns the [Material] for a surface of the [Mesh] resource.
</description>
</method>
- <method name="set_mesh">
- <return type="void">
- </return>
- <argument index="0" name="mesh" type="Mesh">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_skeleton_path">
- <return type="void">
- </return>
- <argument index="0" name="skeleton_path" type="NodePath">
- </argument>
- <description>
- </description>
- </method>
<method name="set_surface_material">
<return type="void">
</return>