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-rw-r--r--doc/classes/MeshDataTool.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml
index db7a3187f0..3c679047a0 100644
--- a/doc/classes/MeshDataTool.xml
+++ b/doc/classes/MeshDataTool.xml
@@ -15,7 +15,7 @@
mdt.create_from_surface(mesh, 0)
for i in range(mdt.get_vertex_count()):
var vertex = mdt.get_vertex(i)
- # In this example we extend the mesh by one unit, which results in seperated faces as it is flat shaded.
+ # In this example we extend the mesh by one unit, which results in separated faces as it is flat shaded.
vertex += mdt.get_vertex_normal(i)
# Save your change.
mdt.set_vertex(i, vertex)
@@ -33,7 +33,7 @@
for (var i = 0; i < mdt.GetVertexCount(); i++)
{
Vector3 vertex = mdt.GetVertex(i);
- // In this example we extend the mesh by one unit, which results in seperated faces as it is flat shaded.
+ // In this example we extend the mesh by one unit, which results in separated faces as it is flat shaded.
vertex += mdt.GetVertexNormal(i);
// Save your change.
mdt.SetVertex(i, vertex);