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-rw-r--r--doc/classes/MeshDataTool.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml
index da02511dc0..c0ee1e1956 100644
--- a/doc/classes/MeshDataTool.xml
+++ b/doc/classes/MeshDataTool.xml
@@ -45,7 +45,7 @@
AddChild(mi);
[/csharp]
[/codeblocks]
- See also [ArrayMesh], [ImmediateGeometry3D] and [SurfaceTool] for procedural geometry generation.
+ See also [ArrayMesh], [ImmediateMesh] and [SurfaceTool] for procedural geometry generation.
[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.
</description>
<tutorials>