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Diffstat (limited to 'doc/classes/MeshDataTool.xml')
-rw-r--r-- | doc/classes/MeshDataTool.xml | 255 |
1 files changed, 85 insertions, 170 deletions
diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml index c0ee1e1956..338deed0be 100644 --- a/doc/classes/MeshDataTool.xml +++ b/doc/classes/MeshDataTool.xml @@ -52,366 +52,281 @@ </tutorials> <methods> <method name="clear"> - <return type="void"> - </return> + <return type="void" /> <description> Clears all data currently in MeshDataTool. </description> </method> <method name="commit_to_surface"> - <return type="int" enum="Error"> - </return> - <argument index="0" name="mesh" type="ArrayMesh"> - </argument> + <return type="int" enum="Error" /> + <argument index="0" name="mesh" type="ArrayMesh" /> <description> Adds a new surface to specified [Mesh] with edited data. </description> </method> <method name="create_from_surface"> - <return type="int" enum="Error"> - </return> - <argument index="0" name="mesh" type="ArrayMesh"> - </argument> - <argument index="1" name="surface" type="int"> - </argument> + <return type="int" enum="Error" /> + <argument index="0" name="mesh" type="ArrayMesh" /> + <argument index="1" name="surface" type="int" /> <description> Uses specified surface of given [Mesh] to populate data for MeshDataTool. Requires [Mesh] with primitive type [constant Mesh.PRIMITIVE_TRIANGLES]. </description> </method> <method name="get_edge_count" qualifiers="const"> - <return type="int"> - </return> + <return type="int" /> <description> Returns the number of edges in this [Mesh]. </description> </method> <method name="get_edge_faces" qualifiers="const"> - <return type="PackedInt32Array"> - </return> - <argument index="0" name="idx" type="int"> - </argument> + <return type="PackedInt32Array" /> + <argument index="0" name="idx" type="int" /> <description> Returns array of faces that touch given edge. </description> </method> <method name="get_edge_meta" qualifiers="const"> - <return type="Variant"> - </return> - <argument index="0" name="idx" type="int"> - </argument> + <return type="Variant" /> + <argument index="0" name="idx" type="int" /> <description> Returns meta information assigned to given edge. </description> </method> <method name="get_edge_vertex" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="vertex" type="int"> - </argument> + <return type="int" /> + <argument index="0" name="idx" type="int" /> + <argument index="1" name="vertex" type="int" /> <description> Returns index of specified vertex connected to given edge. Vertex argument can only be 0 or 1 because edges are comprised of two vertices. </description> </method> <method name="get_face_count" qualifiers="const"> - <return type="int"> - </return> + <return type="int" /> <description> Returns the number of faces in this [Mesh]. </description> </method> <method name="get_face_edge" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="edge" type="int"> - </argument> + <return type="int" /> + <argument index="0" name="idx" type="int" /> + <argument index="1" name="edge" type="int" /> <description> Returns specified edge associated with given face. Edge argument must 2 or less because a face only has three edges. </description> </method> <method name="get_face_meta" qualifiers="const"> - <return type="Variant"> - </return> - <argument index="0" name="idx" type="int"> - </argument> + <return type="Variant" /> + <argument index="0" name="idx" type="int" /> <description> Returns the metadata associated with the given face. </description> </method> <method name="get_face_normal" qualifiers="const"> - <return type="Vector3"> - </return> - <argument index="0" name="idx" type="int"> - </argument> + <return type="Vector3" /> + <argument index="0" name="idx" type="int" /> <description> Calculates and returns the face normal of the given face. </description> </method> <method name="get_face_vertex" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="vertex" type="int"> - </argument> + <return type="int" /> + <argument index="0" name="idx" type="int" /> + <argument index="1" name="vertex" type="int" /> <description> Returns the specified vertex of the given face. Vertex argument must be 2 or less because faces contain three vertices. </description> </method> <method name="get_format" qualifiers="const"> - <return type="int"> - </return> + <return type="int" /> <description> Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] because [constant Mesh.ARRAY_FORMAT_VERTEX] is [code]1[/code] and [constant Mesh.ARRAY_FORMAT_NORMAL] is [code]2[/code]. See [enum Mesh.ArrayFormat] for a list of format flags. </description> </method> <method name="get_material" qualifiers="const"> - <return type="Material"> - </return> + <return type="Material" /> <description> Returns the material assigned to the [Mesh]. </description> </method> <method name="get_vertex" qualifiers="const"> - <return type="Vector3"> - </return> - <argument index="0" name="idx" type="int"> - </argument> + <return type="Vector3" /> + <argument index="0" name="idx" type="int" /> <description> Returns the vertex at given index. </description> </method> <method name="get_vertex_bones" qualifiers="const"> - <return type="PackedInt32Array"> - </return> - <argument index="0" name="idx" type="int"> - </argument> + <return type="PackedInt32Array" /> + <argument index="0" name="idx" type="int" /> <description> Returns the bones of the given vertex. </description> </method> <method name="get_vertex_color" qualifiers="const"> - <return type="Color"> - </return> - <argument index="0" name="idx" type="int"> - </argument> + <return type="Color" /> + <argument index="0" name="idx" type="int" /> <description> Returns the color of the given vertex. </description> </method> <method name="get_vertex_count" qualifiers="const"> - <return type="int"> - </return> + <return type="int" /> <description> Returns the total number of vertices in [Mesh]. </description> </method> <method name="get_vertex_edges" qualifiers="const"> - <return type="PackedInt32Array"> - </return> - <argument index="0" name="idx" type="int"> - </argument> + <return type="PackedInt32Array" /> + <argument index="0" name="idx" type="int" /> <description> Returns an array of edges that share the given vertex. </description> </method> <method name="get_vertex_faces" qualifiers="const"> - <return type="PackedInt32Array"> - </return> - <argument index="0" name="idx" type="int"> - </argument> + <return type="PackedInt32Array" /> + <argument index="0" name="idx" type="int" /> <description> Returns an array of faces that share the given vertex. </description> </method> <method name="get_vertex_meta" qualifiers="const"> - <return type="Variant"> - </return> - <argument index="0" name="idx" type="int"> - </argument> + <return type="Variant" /> + <argument index="0" name="idx" type="int" /> <description> Returns the metadata associated with the given vertex. </description> </method> <method name="get_vertex_normal" qualifiers="const"> - <return type="Vector3"> - </return> - <argument index="0" name="idx" type="int"> - </argument> + <return type="Vector3" /> + <argument index="0" name="idx" type="int" /> <description> Returns the normal of the given vertex. </description> </method> <method name="get_vertex_tangent" qualifiers="const"> - <return type="Plane"> - </return> - <argument index="0" name="idx" type="int"> - </argument> + <return type="Plane" /> + <argument index="0" name="idx" type="int" /> <description> Returns the tangent of the given vertex. </description> </method> <method name="get_vertex_uv" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="idx" type="int"> - </argument> + <return type="Vector2" /> + <argument index="0" name="idx" type="int" /> <description> Returns the UV of the given vertex. </description> </method> <method name="get_vertex_uv2" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="idx" type="int"> - </argument> + <return type="Vector2" /> + <argument index="0" name="idx" type="int" /> <description> Returns the UV2 of the given vertex. </description> </method> <method name="get_vertex_weights" qualifiers="const"> - <return type="PackedFloat32Array"> - </return> - <argument index="0" name="idx" type="int"> - </argument> + <return type="PackedFloat32Array" /> + <argument index="0" name="idx" type="int" /> <description> Returns bone weights of the given vertex. </description> </method> <method name="set_edge_meta"> - <return type="void"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="meta" type="Variant"> - </argument> + <return type="void" /> + <argument index="0" name="idx" type="int" /> + <argument index="1" name="meta" type="Variant" /> <description> Sets the metadata of the given edge. </description> </method> <method name="set_face_meta"> - <return type="void"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="meta" type="Variant"> - </argument> + <return type="void" /> + <argument index="0" name="idx" type="int" /> + <argument index="1" name="meta" type="Variant" /> <description> Sets the metadata of the given face. </description> </method> <method name="set_material"> - <return type="void"> - </return> - <argument index="0" name="material" type="Material"> - </argument> + <return type="void" /> + <argument index="0" name="material" type="Material" /> <description> Sets the material to be used by newly-constructed [Mesh]. </description> </method> <method name="set_vertex"> - <return type="void"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="vertex" type="Vector3"> - </argument> + <return type="void" /> + <argument index="0" name="idx" type="int" /> + <argument index="1" name="vertex" type="Vector3" /> <description> Sets the position of the given vertex. </description> </method> <method name="set_vertex_bones"> - <return type="void"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="bones" type="PackedInt32Array"> - </argument> + <return type="void" /> + <argument index="0" name="idx" type="int" /> + <argument index="1" name="bones" type="PackedInt32Array" /> <description> Sets the bones of the given vertex. </description> </method> <method name="set_vertex_color"> - <return type="void"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="color" type="Color"> - </argument> + <return type="void" /> + <argument index="0" name="idx" type="int" /> + <argument index="1" name="color" type="Color" /> <description> Sets the color of the given vertex. </description> </method> <method name="set_vertex_meta"> - <return type="void"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="meta" type="Variant"> - </argument> + <return type="void" /> + <argument index="0" name="idx" type="int" /> + <argument index="1" name="meta" type="Variant" /> <description> Sets the metadata associated with the given vertex. </description> </method> <method name="set_vertex_normal"> - <return type="void"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="normal" type="Vector3"> - </argument> + <return type="void" /> + <argument index="0" name="idx" type="int" /> + <argument index="1" name="normal" type="Vector3" /> <description> Sets the normal of the given vertex. </description> </method> <method name="set_vertex_tangent"> - <return type="void"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="tangent" type="Plane"> - </argument> + <return type="void" /> + <argument index="0" name="idx" type="int" /> + <argument index="1" name="tangent" type="Plane" /> <description> Sets the tangent of the given vertex. </description> </method> <method name="set_vertex_uv"> - <return type="void"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="uv" type="Vector2"> - </argument> + <return type="void" /> + <argument index="0" name="idx" type="int" /> + <argument index="1" name="uv" type="Vector2" /> <description> Sets the UV of the given vertex. </description> </method> <method name="set_vertex_uv2"> - <return type="void"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="uv2" type="Vector2"> - </argument> + <return type="void" /> + <argument index="0" name="idx" type="int" /> + <argument index="1" name="uv2" type="Vector2" /> <description> Sets the UV2 of the given vertex. </description> </method> <method name="set_vertex_weights"> - <return type="void"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="weights" type="PackedFloat32Array"> - </argument> + <return type="void" /> + <argument index="0" name="idx" type="int" /> + <argument index="1" name="weights" type="PackedFloat32Array" /> <description> Sets the bone weights of the given vertex. </description> |