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Diffstat (limited to 'doc/classes/MeshDataTool.xml')
-rw-r--r-- | doc/classes/MeshDataTool.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml index 81ff5969e3..dcc3bbf2a6 100644 --- a/doc/classes/MeshDataTool.xml +++ b/doc/classes/MeshDataTool.xml @@ -17,6 +17,8 @@ mesh.surface_remove(0) mdt.commit_to_surface(mesh) [/codeblock] + See also [ArrayMesh], [ImmediateGeometry3D] and [SurfaceTool] for procedural geometry generation. + [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes. </description> <tutorials> </tutorials> |