summaryrefslogtreecommitdiff
path: root/doc/classes/MeshDataTool.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/MeshDataTool.xml')
-rw-r--r--doc/classes/MeshDataTool.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml
index 81ff5969e3..dcc3bbf2a6 100644
--- a/doc/classes/MeshDataTool.xml
+++ b/doc/classes/MeshDataTool.xml
@@ -17,6 +17,8 @@
mesh.surface_remove(0)
mdt.commit_to_surface(mesh)
[/codeblock]
+ See also [ArrayMesh], [ImmediateGeometry3D] and [SurfaceTool] for procedural geometry generation.
+ [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.
</description>
<tutorials>
</tutorials>