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Diffstat (limited to 'doc/classes/Mesh.xml')
-rw-r--r-- | doc/classes/Mesh.xml | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index 367099e455..78db09feee 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -7,6 +7,10 @@ Mesh is a type of [Resource] that contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. </description> <tutorials> + <link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link> + <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link> + <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> + <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <methods> <method name="create_convex_shape" qualifiers="const"> @@ -44,7 +48,7 @@ <return type="AABB"> </return> <description> - Returns the smallest [AABB] enclosing this mesh. Not affected by [code]custom_aabb[/code]. + Returns the smallest [AABB] enclosing this mesh in local space. Not affected by [code]custom_aabb[/code]. See also [method VisualInstance3D.get_transformed_aabb]. [b]Note:[/b] This is only implemented for [ArrayMesh] and [PrimitiveMesh]. </description> </method> |