diff options
Diffstat (limited to 'doc/classes/Mesh.xml')
-rw-r--r-- | doc/classes/Mesh.xml | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index d2911fd299..6066d09b4e 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Mesh" inherits="Resource" category="Core" version="3.2"> <brief_description> - A [Resource] that contains vertex-array based geometry. + A [Resource] that contains vertex array-based geometry. </brief_description> <description> - Mesh is a type of [Resource] that contains vertex-array based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. + Mesh is a type of [Resource] that contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. </description> <tutorials> </tutorials> @@ -22,7 +22,8 @@ <argument index="0" name="margin" type="float"> </argument> <description> - Calculate an outline mesh at a defined offset (margin) from the original mesh. Note: Typically returns the vertices in reverse order (e.g. clockwise to anti-clockwise). + Calculate an outline mesh at a defined offset (margin) from the original mesh. + [b]Note:[/b] This method typically returns the vertices in reverse order (e.g. clockwise to counterclockwise). </description> </method> <method name="create_trimesh_shape" qualifiers="const"> @@ -88,7 +89,7 @@ <argument index="1" name="material" type="Material"> </argument> <description> - Set a [Material] for a given surface. Surface will be rendered using this material. + Sets a [Material] for a given surface. Surface will be rendered using this material. </description> </method> </methods> |