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-rw-r--r--doc/classes/Material.xml8
1 files changed, 8 insertions, 0 deletions
diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml
index f3686876ca..0d287a5d1d 100644
--- a/doc/classes/Material.xml
+++ b/doc/classes/Material.xml
@@ -7,8 +7,16 @@
Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance3D] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
</description>
<tutorials>
+ <link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
+ <method name="inspect_native_shader_code">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
</methods>
<members>
<member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass">