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Diffstat (limited to 'doc/classes/Material.xml')
-rw-r--r-- | doc/classes/Material.xml | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml index f3686876ca..0d287a5d1d 100644 --- a/doc/classes/Material.xml +++ b/doc/classes/Material.xml @@ -7,8 +7,16 @@ Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance3D] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here. </description> <tutorials> + <link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link> + <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <methods> + <method name="inspect_native_shader_code"> + <return type="void"> + </return> + <description> + </description> + </method> </methods> <members> <member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass"> |