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-rw-r--r--doc/classes/Material.xml24
1 files changed, 22 insertions, 2 deletions
diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml
index f77b69b1f9..c5d567c1fe 100644
--- a/doc/classes/Material.xml
+++ b/doc/classes/Material.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Material" inherits="Resource" version="4.0">
+<class name="Material" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Abstract base [Resource] for coloring and shading geometry.
</brief_description>
@@ -11,6 +11,26 @@
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
+ <method name="_can_do_next_pass" qualifiers="virtual const">
+ <return type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_can_use_render_priority" qualifiers="virtual const">
+ <return type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_shader_mode" qualifiers="virtual const">
+ <return type="int" enum="Shader.Mode" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_shader_rid" qualifiers="virtual const">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
<method name="inspect_native_shader_code">
<return type="void" />
<description>
@@ -22,7 +42,7 @@
Sets the [Material] to be used for the next pass. This renders the object again using a different material.
[b]Note:[/b] This only applies to [StandardMaterial3D]s and [ShaderMaterial]s with type "Spatial".
</member>
- <member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" default="0">
+ <member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority">
Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects.
[b]Note:[/b] This only applies to [StandardMaterial3D]s and [ShaderMaterial]s with type "Spatial".
[b]Note:[/b] This only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority).