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-rw-r--r--doc/classes/Material.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml
index ba74be330e..a0c1979646 100644
--- a/doc/classes/Material.xml
+++ b/doc/classes/Material.xml
@@ -13,7 +13,7 @@
<members>
<member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass">
Sets the [Material] to be used for the next pass. This renders the object again using a different material.
- [b]Note:[/b] only applies to [SpatialMaterial]s and [ShaderMaterial]s with type "Spatial".
+ [b]Note:[/b] only applies to [StandardMaterial3D]s and [ShaderMaterial]s with type "Spatial".
</member>
<member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" default="0">
Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects.